[PDF][PDF] A Trendology of Gamification's Role in Higher Education: A Bibliometric & Visualization Study

E Aslanyan-rad - 2024 - researchgate.net
The current investigation was conducted to analyze a trendology of Gamification's role in
higher education by conducting a comprehensive bibliometric and visualization analysis …

Rethinking gamification through artificial intelligence

S Bezzina, A Dingli - International Conference on Human-Computer …, 2023 - Springer
The concept of gamification was introduced in the early twenty-first century, but it didn't gain
traction in academic communities until the second half of 2010. Whilst gamified approaches …

The epic game of creating a successful gamified co-creation strategy

JM Lopes, S Gomes, N Santos, H Cussina… - Administrative …, 2022 - mdpi.com
This paper aims to explore consumer engagement with online retailers through gamification,
the use of game mechanics, and co-creation. A qualitative methodology was used through …

[PDF][PDF] Designing Personalised Gamification of mHealth Survey Applications.

P Adamczyk, S Marek, R Precikowski, M Kus… - HEALTHINF, 2023 - scitepress.org
To monitor patients' well-being and evaluate the efficacy of digital health intervention,
patients are required to regularly respond to standardised surveys. Responding to a large …

Can gamification reduce the burden of self-reporting in mHealth applications? A feasibility study using machine learning from smartwatch data to estimate cognitive …

MK Grzeszczyk, P Adamczyk, S Marek… - AMIA Annual …, 2024 - pmc.ncbi.nlm.nih.gov
The effectiveness of digital treatments can be measured by requiring patients to self-report
their state through applications, however, it can be overwhelming and causes …

Validation of at-home application of a digital cognitive screener for older adults

M Arioli, J Rini, R Anguera-Singla… - Frontiers in Aging …, 2022 - frontiersin.org
Standardized neuropsychological assessments of older adults are important for both clinical
diagnosis and biobehavioral research. Over decades, in-person testing has been the basis …

“Development and evaluation of perspective: counselling simulator”: a gamified tool for developing risk-assessment skills in trainee counsellors

C Conn, A Patel, J Gavin, M Granda-Salazar… - Mental Health and …, 2023 - emerald.com
Purpose Self-efficacy is the bridge between theoretical knowledge of counselling and
practical application of effective techniques (Akinlolu and Chukwudi, 2019). Furthermore …

[HTML][HTML] Gamification and healthcare volunteer motivation: A qualitative survey in the Asir region, Saudi Arabia

A Alshehri, M Assiri, K Hakami, Z Ali… - Saudi Journal of Oral …, 2024 - journals.lww.com
Aims: This study aimed to explore the effectiveness of gamification in enhancing motivation
among healthcare volunteers in Saudi Arabia. Specifically, it examined the impact of …

The Concepts of Gamification Profiling to Generate Smart City Maturity Level Mapping & Social Profiling (Smart Society)

I Gamayanto, HT Maulana, TH Sirait… - … (International Journal of …, 2023 - ijistech.org
Gamification is an extraordinary phenomenon of how we can engage users to understand
our Business. Users can get many interesting things from gamification offered by business …

Remote user experience data collection method for social networks under cloud visualisation layout

Y Zhang - … Journal of Modelling, Identification and Control, 2024 - inderscienceonline.com
A remote user experience data collection method for social networks based on cloud
visualisation layout is proposed to address issues such as low efficiency in data collection …