Applications of data science to game learning analytics data: A systematic literature review

C Alonso-Fernández, A Calvo-Morata, M Freire… - Computers & …, 2019 - Elsevier
Data science techniques, nowadays widespread across all fields, can also be applied to the
wealth of information derived from student interactions with serious games. Use of data …

A systematic review on data mining for mathematics and science education

D Shin, J Shim - International Journal of Science and Mathematics …, 2021 - Springer
Educational data mining is used to discover significant phenomena and resolve educational
issues occurring in the context of teaching and learning. This study provides a systematic …

Educational data mining and learning analytics

RS Baker, T Martin, LM Rossi - The Wiley handbook of …, 2016 - Wiley Online Library
In recent years, there has been increasing interest in using the methods of educational data
mining (EDM) and learning analytics (LA) to study and measure learner cognition. In this …

Assessing implicit computational thinking in Zoombinis puzzle gameplay

E Rowe, MV Almeda, J Asbell-Clarke, R Scruggs… - Computers in Human …, 2021 - Elsevier
There has been growing interest in assessing computational thinking (CT) across diverse
learners beyond the traditional forms of tests and assignments. Learning games offer the …

Characterizing touchscreen actions in technology-enhanced embodied learning for mathematics instruction in K-12 setting–A systematic review (2010–2023)

WL Yeung, OL Ng - Computers & Education, 2023 - Elsevier
Touchscreen devices have become prominent in a variety of educational contexts due to
their hands-on and interactive learning styles, which textbooks and oral instruction may not …

Gaming in educational contexts

C Steinkuehler, K Squire - Handbook of educational psychology, 2024 - taylorfrancis.com
Design is particularly important for researchers investigating the relative contribution of
specific game characteristics on learning. The digital nature of games makes possible …

Does slow and steady win the race?: Clustering patterns of students' behaviors in an interactive online mathematics game

JE Lee, JYC Chan, A Botelho, E Ottmar - Educational technology research …, 2022 - Springer
Online educational games have been widely used to support students' mathematics
learning. However, their effects largely depend on student-related factors, the most …

Improving rational number knowledge using the NanoRoboMath digital game

T Kärki, J McMullen, E Lehtinen - Educational Studies in Mathematics, 2022 - Springer
Rational number knowledge is a crucial feature of primary school mathematics that predicts
students' later mathematics achievement. Many students struggle with the transition from …

Supporting primary students' learning of fraction conceptual knowledge through digital games

L Zhang, J Shang, T Pelton… - Journal of Computer …, 2020 - Wiley Online Library
With the advent of mobile technologies, well‐designed fraction apps can be used to help
children gain fraction knowledge, a challenging topic for both teachers and students. The …

Conceptual knowledge, procedural knowledge, and metacognition in routine and nonroutine problem solving

DW Braithwaite, L Sprague - Cognitive Science, 2021 - Wiley Online Library
When, how, and why students use conceptual knowledge during math problem solving is
not well understood. We propose that when solving routine problems, students are more …