Organizing employee‐driven innovation (EDI) through game‐based formats: Understanding participation

WS Mosleh, I Bäckström, C Manfrini… - Creativity and …, 2024 - Wiley Online Library
The awareness of employee‐driven innovation (EDI) and its strategic relevance to corporate
development has recently increased. The implications of EDI are vigorously discussed in …

[HTML][HTML] Sustainable development for mobile health apps using the human-centered design process

Q An, MM Kelley, A Hanners, PY Yen - JMIR Formative Research, 2023 - formative.jmir.org
Well-documented scientific evidence indicates that mobile health (mHealth) apps can
improve the quality of life, relieve symptoms, and restore health for patients. In addition to …

CreaSTEAM. Towards the improvement of diversity gaps through the compilation of projects, best practices and STEAM-Lab spaces

D Amo, A García-Holgado, D Fonseca… - Ninth International …, 2021 - dl.acm.org
Lack of diversity, especially gender inequality and social background are some global
problems in different sectors but especially latent in the context of the fields of Science …

CreaSTEAM. Hacia la mejora de brechas en diversidad mediante la recopilación de proyectos, buenas prácticas y espacios STEAM

D Fonseca, FJ García-Peñalvo, G Maffeo, G Sevinç… - 2021 - zaguan.unizar.es
La falta de diversidad, especialmente la desigualdad de género y el origen social son
algunos de los problemas globales que podemos encontrar en diferentes sectores, pero …

Qualitative assessment of effective gamification design processes using motivators to identify game mechanics

E Villegas, D Fonseca, E Peña, P Bonet… - Sensors, 2021 - mdpi.com
This research focuses on the study and qualitative assessment of the relationships between
motivators and game mechanics per the ratings of expert gamification consultants. By taking …

Lean gamification canvas: A new tool for innovative gamification design process

BH Yousefi, H Mirkhezri - 2020 International Serious Games …, 2020 - ieeexplore.ieee.org
In the contemporary circumstances where possessing a good and unique idea is not
enough to start a successful business, it seems that how to perform and apprehend the idea …

A systematic mapping study: how can UX design be adapted to improve the design of meaningful gamified solutions?

O Azouz, N Karioh, Y Lefdaoui - International Journal of Innovation …, 2021 - World Scientific
A meaningful gamified solution design is not limited to the use of points and rewards, but
rather focuses on the intrinsic motivations for a more engaging user experience …

Understanding of Gamification in Product Engineering–A Systematic Literature Review

MW Spekker, SE Schwarz, A Bastian… - … 130: Proceedings of …, 2024 - designsociety.org
This publication explores the use of gamification in product engineering, focusing on its role
in product engineering processes (PEP). Through a systematic literature review, two primary …

Геймификация цифрового обучения: актуальные проблемы

МГ Болтышев - Информатика и образование, 2022 - info.infojournal.ru
Аннотация Одним из приоритетных направлений современного образования является
использование различных методов улучшения качества обучающих мероприятий …

Conceptualizing a Teacher Training for Identifying STEAM-Lab Spaces to Address Diversity Gaps

D Fonseca, E Jurado, A García-Holgado… - Trends on Active …, 2022 - Springer
Nowadays, the diversity gap in STEM, with a special focus on the gender gap, is a
worldwide challenge. A sustainable society cannot be achieved until society is represented …