Constant-cost spatio-angular prefiltering of glinty appearance using tensor decomposition

H Deng, Y Liu, B Wang, J Yang, L Ma… - ACM Transactions on …, 2022 - dl.acm.org
The detailed glinty appearance from complex surface microstructures enhances the level of
realism but is both-and time-consuming to render, especially when viewed from far away …

Procedural Physically based BRDF for Real‐Time Rendering of Glints

X Chermain, B Sauvage, JM Dischler… - Computer Graphics …, 2020 - Wiley Online Library
Physically based rendering of glittering surfaces is a challenging problem in computer
graphics. Several methods have proposed off‐line solutions, but none is dedicated to high …

Real-time geometric glint anti-aliasing with normal map filtering

X Chermain, S Lucas, B Sauvage, JM Dischler… - Proceedings of the …, 2021 - dl.acm.org
Real-time geometric specular anti-aliasing is required when using a low number of pixel
samples and high-frequency specular lobes. Several methods have been proposed for …

Real‐time glints rendering with pre‐filtered discrete stochastic microfacets

B Wang, H Deng, N Holzschuch - Computer Graphics Forum, 2020 - Wiley Online Library
Many real‐life materials have a sparkling appearance. Examples include metallic paints,
sparkling fabrics and snow. Simulating these sparkles is important for realistic rendering but …

Rendering discrete participating media using geometrical optics approximation

J Guo, B Hu, Y Chen, Y Li, Y Guo, LQ Yan - Computational Visual Media, 2022 - Springer
We consider the scattering of light in participating media composed of sparsely and
randomly distributed discrete particles. The particle size is expected to range from the scale …

Glint Rendering based on a Multiple‐Scattering Patch BRDF

X Chermain, F Claux, S Mérillou - Computer Graphics Forum, 2019 - Wiley Online Library
Rendering materials such as metallic paints, scratched metals and rough plastics requires
glint integrators that can capture all micro‐specular highlights falling into a pixel footprint …

Real‐Time Microstructure Rendering with MIP‐Mapped Normal Map Samples

H Tan, J Zhu, Y Xu, X Meng, L Wang… - Computer Graphics …, 2022 - Wiley Online Library
Normal map‐based microstructure rendering can generate both glint and scratch
appearance accurately. However, the extra high‐resolution normal map that defines every …

[PDF][PDF] Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions.

X Chermain, B Sauvage, JM Dischler, C Dachsbacher - EGSR (DL), 2021 - diglib.eg.org
We propose an importance sampling scheme for the procedural glittering BSDF of Chermain
et al.[CSDD20]. Glittering BSDFs have multi-lobe visible normal distribution functions …

Rendering methods of special clothing fabrics

H Zhu, C Liu, X Jin - Journal of Computer-Aided Design & Computer …, 2023 - jcad.cn
Clothing design is one of the development directions of garment industry in recent years.
The materials of clothing fabrics are extremely diverse while physically-based rendering has …

Real-Time Rendering of Glints in the Presence of Area Lights

T Kneiphof, R Klein - arXiv preprint arXiv:2408.13611, 2024 - arxiv.org
Many real-world materials are characterized by a glittery appearance. Reproducing this
effect in physically based renderings is a challenging problem due to its discrete nature …