Physically based rendering of glittering surfaces is a challenging problem in computer graphics. Several methods have proposed off‐line solutions, but none is dedicated to high …
Real-time geometric specular anti-aliasing is required when using a low number of pixel samples and high-frequency specular lobes. Several methods have been proposed for …
B Wang, H Deng, N Holzschuch - Computer Graphics Forum, 2020 - Wiley Online Library
Many real‐life materials have a sparkling appearance. Examples include metallic paints, sparkling fabrics and snow. Simulating these sparkles is important for realistic rendering but …
J Guo, B Hu, Y Chen, Y Li, Y Guo, LQ Yan - Computational Visual Media, 2022 - Springer
We consider the scattering of light in participating media composed of sparsely and randomly distributed discrete particles. The particle size is expected to range from the scale …
X Chermain, F Claux, S Mérillou - Computer Graphics Forum, 2019 - Wiley Online Library
Rendering materials such as metallic paints, scratched metals and rough plastics requires glint integrators that can capture all micro‐specular highlights falling into a pixel footprint …
H Tan, J Zhu, Y Xu, X Meng, L Wang… - Computer Graphics …, 2022 - Wiley Online Library
Normal map‐based microstructure rendering can generate both glint and scratch appearance accurately. However, the extra high‐resolution normal map that defines every …
We propose an importance sampling scheme for the procedural glittering BSDF of Chermain et al.[CSDD20]. Glittering BSDFs have multi-lobe visible normal distribution functions …
H Zhu, C Liu, X Jin - Journal of Computer-Aided Design & Computer …, 2023 - jcad.cn
Clothing design is one of the development directions of garment industry in recent years. The materials of clothing fabrics are extremely diverse while physically-based rendering has …
T Kneiphof, R Klein - arXiv preprint arXiv:2408.13611, 2024 - arxiv.org
Many real-world materials are characterized by a glittery appearance. Reproducing this effect in physically based renderings is a challenging problem due to its discrete nature …