The landscape of research on the use of digital game-based learning apps to nurture creativity among young children: A review

N Behnamnia, A Kamsin, MAB Ismail - Thinking Skills and Creativity, 2020 - Elsevier
Although in the recent study digital game-based learning (DGBL) has the potential to enable
new forms of learning, it remains unclear how DGBL applications can impact young …

The influence of digital educational games on preschool Children's creative thinking

Z Xiong, Q Liu, X Huang - Computers & Education, 2022 - Elsevier
Age is an important factor affecting the development of creative thinking, and digital
educational games have great potential in the training of creative thinking for preschool …

Stimulating preschoolers' early literacy development using educational technology: A systematic literature review

GF Bautista, P Ghesquière, J Torbeyns - International Journal of Child …, 2024 - Elsevier
Research interest in the potential of educational technology to support young children as
they learn to read has significantly increased during the last decades. These studies …

The effectiveness of adaptive versus non‐adaptive learning with digital educational games

S Vanbecelaere, K Van den Berghe… - Journal of Computer …, 2020 - Wiley Online Library
For the training of academic skills, digital educational games with integrated adaptivity are
promising. Adaptive games are considered superior to non‐adaptive games, because they …

Understanding how educational maths apps can enhance learning: A content analysis and qualitative comparative analysis

LA Outhwaite, E Early, C Herodotou… - British Journal of …, 2023 - Wiley Online Library
Educational applications (apps) are ubiquitous within children's learning environments and
emerging evidence has demonstrated their efficacy. However, it remains unclear what the …

A systematic review of data-driven approaches in player modeling of educational games

D Hooshyar, M Yousefi, H Lim - Artificial Intelligence Review, 2019 - Springer
Recent years have seen growing interest in open-ended interactive educational tools such
as games. One of the most crucial aspects of developing games lies in modeling and …

Identification of reading difficulties by a digital game-based assessment technology

J Hautala, R Heikkilä, L Nieminen… - Journal of …, 2020 - journals.sagepub.com
Computerized game-based assessment (GBA) system for screening reading difficulties may
provide substantial time and cost benefits over traditional paper-and-pencil assessment …

Research trends of game‐based language learning in K‐12 education: A systematic review of SSCI articles during 2009–2022

L Yang, R Li, Y Zhou - Journal of Computer Assisted Learning, 2024 - Wiley Online Library
Background While game‐based language learning (GBLL) in K‐12 education has received
considerable attention, little is still known about its state‐of‐the‐art research trends over the …

Use of gamification and game-based learning in educating Generation Alpha

PA Fernando, HKS Premadasa - Educational Technology & Society, 2024 - JSTOR
Children born after 2010 are labelled as members of Generation Alpha, who currently
pursue their primary education. Gamification and game-based learning methodologies have …

Comparative study of game-based learning on preschoolers' English vocabulary acquisition in Taiwan

JT Tang - Interactive Learning Environments, 2023 - Taylor & Francis
This is a comparative study that explores preschoolers' English vocabulary acquisition in
Taiwan and tries to look for a better pedagogy. After Taiwan's government announced the …