Z Xiong, Q Liu, X Huang - Computers & Education, 2022 - Elsevier
Age is an important factor affecting the development of creative thinking, and digital educational games have great potential in the training of creative thinking for preschool …
GF Bautista, P Ghesquière, J Torbeyns - International Journal of Child …, 2024 - Elsevier
Research interest in the potential of educational technology to support young children as they learn to read has significantly increased during the last decades. These studies …
S Vanbecelaere, K Van den Berghe… - Journal of Computer …, 2020 - Wiley Online Library
For the training of academic skills, digital educational games with integrated adaptivity are promising. Adaptive games are considered superior to non‐adaptive games, because they …
Educational applications (apps) are ubiquitous within children's learning environments and emerging evidence has demonstrated their efficacy. However, it remains unclear what the …
Recent years have seen growing interest in open-ended interactive educational tools such as games. One of the most crucial aspects of developing games lies in modeling and …
Computerized game-based assessment (GBA) system for screening reading difficulties may provide substantial time and cost benefits over traditional paper-and-pencil assessment …
L Yang, R Li, Y Zhou - Journal of Computer Assisted Learning, 2024 - Wiley Online Library
Background While game‐based language learning (GBLL) in K‐12 education has received considerable attention, little is still known about its state‐of‐the‐art research trends over the …
Children born after 2010 are labelled as members of Generation Alpha, who currently pursue their primary education. Gamification and game-based learning methodologies have …
JT Tang - Interactive Learning Environments, 2023 - Taylor & Francis
This is a comparative study that explores preschoolers' English vocabulary acquisition in Taiwan and tries to look for a better pedagogy. After Taiwan's government announced the …