Collaborative virtual environments: an introductory review of issues and systems

EF Churchill, D Snowdon - virtual reality, 1998 - Springer
Abstract A Collaborative Virtual Environment or CVE is a distributed, virtual reality that is
designed to support collaborative activities. As such, CVEs provide a potentially infinite …

[图书][B] Cognitive infocommunications (coginfocom)

P Baranyi, A Csapo, G Sallai - 2015 - books.google.com
This book describes the theoretical foundations of cognitive infocommunications
(CogInfoCom), and provides a survey on state-of-the-art solutions and applications within …

Avatars versus agents: a meta-analysis quantifying the effect of agency on social influence

J Fox, SJ Ahn, JH Janssen, L Yeykelis… - Human–Computer …, 2015 - Taylor & Francis
Existing research has investigated whether virtual representations perceived to be
controlled by humans (ie, avatars) or those perceived to be controlled by computer …

Development and evaluation of a virtual campus on Second Life: The case of SecondDMI

A De Lucia, R Francese, I Passero, G Tortora - Computers & Education, 2009 - Elsevier
Video games and new communication metaphors are quickly changing today's young
people habits. Considering the actual e-learning scenarios, embedded in a fully …

Interactive game system

A Eilat, A Zucker - US Patent 6,227,974, 2001 - Google Patents
(57) ABSTRACT A gaming method for use with an interactive game which is played at a
player unit having an interface device which is coupled to a television and to at least one …

[图书][B] Digital identities: Creating and communicating the online self

R Cover - 2015 - books.google.com
Online Identities: Creating and Communicating the Online Self presents a critical
investigation of the ways in which representations of identities have shifted since the advent …

" How do I make this thing smile?" An Inventory of Expressive Nonverbal Communication in Commercial Social Virtual Reality Platforms

TJ Tanenbaum, N Hartoonian, J Bryan - … of the 2020 CHI Conference on …, 2020 - dl.acm.org
Despite the proliferation of platforms for social Virtual Reality (VR) communicating emotional
expression via an avatar remains a significant design challenge. In order to better …

Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments

C Dubosc, G Gorisse, O Christmann, S Fleury… - Computers & …, 2021 - Elsevier
Effective collaboration in immersive virtual environments requires to be able to communicate
flawlessly using both verbal and non-verbal communication. We present two experiments …

[PDF][PDF] Smart agents and organizations of the future

KM Carley - The handbook of new media, 2002 - casos.cs.cmu.edu
Direct all correspondence to: Prof. Kathleen M. Carley Dept. of Social and Decision
Sciences Carnegie Mellon University Pittsburgh, PA 15143 email: carley+@ centro. soar. cs …

[HTML][HTML] From robot to virtual doppelganger: Impact of visual fidelity of avatars controlled in third-person perspective on embodiment and behavior in immersive virtual …

G Gorisse, O Christmann, S Houzangbe… - Frontiers in Robotics …, 2019 - frontiersin.org
This study presents the second phase of a series of experiments investigating the impact of
avatar visual fidelity on the sense of embodiment and users' behavior in immersive virtual …