Fifty years of artificial reverberation

V Valimaki, JD Parker, L Savioja… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
The first artificial reverberation algorithms were proposed in the early 1960s, and new,
improved algorithms are published regularly. These algorithms have been widely used in …

Constructing augmented reality environment with pre-computed lighting

J Steed, A Krauss, M Scavezze, W Zhang… - US Patent …, 2016 - Google Patents
Embodiments related to efficiently constructing an augmented reality environment with
global illumination effects are disclosed. For example, one disclosed embodiment provides …

Parametric directional coding for precomputed sound propagation

N Raghuvanshi, J Snyder - ACM Transactions on Graphics (TOG), 2018 - dl.acm.org
Convincing audio for games and virtual reality requires modeling directional propagation
effects. The initial sound's arrival direction is particularly salient and derives from multiply …

[图书][B] Sound synthesis, propagation, and rendering

S Liu, D Manocha - 2022 - books.google.com
This book gives a broad overview of research on sound simulation driven by a variety of
applications. Vibrating objects produce sound, which then propagates through a medium …

High-order diffraction and diffuse reflections for interactive sound propagation in large environments

C Schissler, R Mehra, D Manocha - ACM Transactions on Graphics …, 2014 - dl.acm.org
We present novel algorithms for modeling interactive diffuse reflections and higher-order
diffraction in large-scale virtual environments. Our formulation is based on ray-based sound …

Interactive sound propagation and rendering for large multi-source scenes

C Schissler, D Manocha - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
We present an approach to generate plausible acoustic effects at interactive rates in large
dynamic environments containing many sound sources. Our formulation combines listener …

Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes

N Raghuvanshi, J Snyder, R Mehra, M Lin… - ACM SIGGRAPH 2010 …, 2010 - dl.acm.org
We present a method for real-time sound propagation that captures all wave effects,
including diffraction and reverberation, for multiple moving sources and a moving listener in …

Wave-based sound propagation in large open scenes using an equivalent source formulation

R Mehra, N Raghuvanshi, L Antani… - ACM Transactions on …, 2013 - dl.acm.org
We present a novel approach for wave-based sound propagation suitable for large, open
spaces spanning hundreds of meters, with a small memory footprint. The scene is …

Parametric wave field coding for precomputed sound propagation

N Raghuvanshi, J Snyder - ACM Transactions on Graphics (TOG), 2014 - dl.acm.org
The acoustic wave field in a complex scene is a chaotic 7D function of time and the positions
of source and listener, making it difficult to compress and interpolate. This hampers …

Scene-aware audio for 360 videos

D Li, TR Langlois, C Zheng - ACM Transactions on Graphics (TOG), 2018 - dl.acm.org
Although 360° cameras ease the capture of panoramic footage, it remains challenging to
add realistic 360° audio that blends into the captured scene and is synchronized with the …