A review of immersive virtual reality serious games to enhance learning and training

D Checa, A Bustillo - Multimedia Tools and Applications, 2020 - Springer
The merger of game-based approaches and Virtual Reality (VR) environments that can
enhance learning and training methodologies have a very promising future, reinforced by …

Learning and transfer of complex motor skills in virtual reality: a perspective review

DE Levac, ME Huber, D Sternad - Journal of neuroengineering and …, 2019 - Springer
The development of more effective rehabilitative interventions requires a better
understanding of how humans learn and transfer motor skills in real-world contexts …

Impact of immersing university and high school students in educational linear narratives using virtual reality technology

J Calvert, R Abadia - Computers & Education, 2020 - Elsevier
Abstract Immersive Virtual Reality (VR) is in its early days of educational adoption. This
research aims to explain the benefits of VR in transforming learning and student …

Unintended consequences of spatial presence on learning in virtual reality

SJG Ahn, KL Nowak, JN Bailenson - Computers & Education, 2022 - Elsevier
Research on virtual reality (VR) in education and training has found that spatial presence,
the perception that the body is inside a mediated environment, increases engagement …

Countering the novelty effect: a tutorial for immersive virtual reality learning environments

I Miguel-Alonso, B Rodriguez-Garcia, D Checa… - Applied Sciences, 2023 - mdpi.com
Immersive Virtual Reality (iVR) is a new technology, the novelty effect of which can reduce
the enjoyment of iVR experiences and, especially, learning achievements when presented …

[HTML][HTML] Measuring the effectiveness of virtual training: A systematic review

P Strojny, N Dużmańska-Misiarczyk - Computers & Education: X Reality, 2023 - Elsevier
The amount of research on virtual reality learning tools increases with time. Despite the
diverse environments and theoretical foundations, enough data have been accumulated in …

Collaborative augmented reality in higher education: A systematic review of effectiveness, outcomes, and challenges

B Upadhyay, C Brady, KC Madathil, J Bertrand… - Applied Ergonomics, 2024 - Elsevier
This article reports a systematic literature review that examined past research exploring the
effectiveness of collaborative Augmented Reality (AR) enabled instruction, in higher …

Performing versus observing: Investigating the effectiveness of group debriefing in a VR-based safety education program

H Luo, T Yang, S Kwon, G Li, M Zuo, I Choi - Computers & Education, 2021 - Elsevier
How can students in a large classroom benefit from virtual reality (VR)-based instruction
despite limited equipment? Group debriefing based on observed VR experiences provides a …

Human adaptation to latency in teleoperated multi-robot human-agent search and rescue teams

A Khasawneh, H Rogers, J Bertrand… - Automation in …, 2019 - Elsevier
Teleoperation of unmanned vehicles in high stress environments has been a subject of
research in many domains, which focus primarily on system and operator performance …

Towards “avatar-friendly” 3D manipulation techniques: Bridging the gap between sense of embodiment and interaction in virtual reality

D Dewez, L Hoyet, A Lécuyer… - Proceedings of the 2021 …, 2021 - dl.acm.org
Avatars, the users' virtual representations, are becoming ubiquitous in virtual reality
applications. In this context, the avatar becomes the medium which enables users to …