A synthesis of instructional strategies in geoscience education literature that address barriers to inclusion for students with disabilities

IG Carabajal, AM Marshall… - Journal of Geoscience …, 2017 - Taylor & Francis
People with disabilities make up the largest minority population in the US yet remain sorely
underrepresented in scientific disciplines that require components of field-based training …

How do people with disability use and experience virtual worlds and ICT: A literature review

K Stendal - Journal for Virtual Worlds Research, 2012 - jvwr-ojs-utexas.tdl.org
There is wide agreement that information and communication technology (ICT) is a valuable
tool for people with disability. Several research disciplines have focused on how people with …

“it's just part of me:” understanding avatar diversity and self-presentation of people with disabilities in social virtual reality

K Zhang, E Deldari, Z Lu, Y Yao, Y Zhao - Proceedings of the 24th …, 2022 - dl.acm.org
In social Virtual Reality (VR), users are embodied in avatars and interact with other users in
a face-to-face manner using avatars as the medium. With the advent of social VR, people …

“I was excited by the idea of a project that focuses on those unasked questions” co‐producing disability research with disabled young people

K Liddiard, K Runswick‐Cole, D Goodley… - Children & …, 2019 - Wiley Online Library
In this article, we detail the politics and practicalities of co‐produced disability research with
disabled young people with life‐limiting and life‐threatening impairments. We centre an …

Loneliness in online students with disabilities: Qualitative investigation for experience, understanding and solutions

Y Kotera, J Chircop, L Hutchinson, C Rhodes… - International Journal of …, 2021 - Springer
Online learning has given access to education for diverse populations including students
with disabilities. In our university, the ratio of students with disabilities is substantially higher …

Enabled players: The value of accessible digital games

P Cairns, C Power, M Barlet, G Haynes… - Games and …, 2021 - journals.sagepub.com
It is increasingly recognized that there are many players of mainstream digital games who
have some form of disability. It is not known which aspects of games are valued by players …

A place to play: the (dis) abled embodied experience for autistic children in online spaces

KE Ringland - Proceedings of the 2019 CHI conference on human …, 2019 - dl.acm.org
Play is the work of children-but access to play is not equal from child to child. Having access
to a place to play is a challenge for marginalized children, such as children with disabilities …

La realidad de la educación inclusiva en el Perú y los retos desde la virtualidad

S Acho Ramírez, M Diaz Espinoza, V Criollo Hidalgo… - EduSol, 2021 - scielo.sld.cu
El objetivo del presente artículo es sistematizar los elementos teóricos relacionados con la
virtualidad en las actividades educativas que realizan los estudiantes en el sistema …

Voice in virtual worlds: The design, use, and influence of voice chat in online play

G Wadley, M Carter, M Gibbs - Human–Computer Interaction, 2015 - Taylor & Francis
Communication is a critical aspect of any collaborative system. In online multiplayer games
and virtual worlds it is especially complex. Users are present over long periods, require both …

Virtual worlds for people with autism spectrum disorder: a case study in Second Life

K Stendal, S Balandin - Disability and rehabilitation, 2015 - Taylor & Francis
Purpose: The purpose of this study is to explore the use of virtual worlds by people with
autism spectrum disorder (ASD), with a particular focus on the virtual world Second Life™ …