Transdisciplinary teaching and learning in UX design: a program review and AR case studies

W Liu, KP Lee, CM Gray, AL Toombs, KH Chen… - Applied Sciences, 2021 - mdpi.com
Today's user experience (UX) educators and designers can no longer just focus on creating
more usable systems, but must also rise to the level of strategists, using design thinking and …

[HTML][HTML] A Bibliometric Systematic Literature Review on the Relationship Between Problem-Based Learning Methodology and Entrepreneurship

RJG Raimundo, AT Rosário - Businesses, 2024 - mdpi.com
The rising commitment to entrepreneurial learning, both in academic and industry settings,
has prompted the development of new mechanisms and methodologies. In recent years, the …

Prototyping an online virtual simulation course platform for college students to learn creative thinking

X Wu, W Liu, J Jia, X Zhang, L Leifer, S Hu - Systems, 2023 - mdpi.com
With the rapid development of science and technology, the ability to creative thinking has
become an essential criterion for measuring talents. Current creative thinking courses for …

Exploring maker innovation: A transdisciplinary engineering design perspective

W Liu, Y Zhu, M Liu, Y Li - Sustainability, 2021 - mdpi.com
Researchers, designers, and engineers embrace the ongoing maker movement and view
'grassroots innovation'as essentially important for staying competitive in both academia and …

Automated Classification of User Needs for Beginner User Experience Designers: A Kano Model and Text Analysis Approach Using Deep Learning

Z Zhang, H Chen, R Huang, L Zhu, S Ma, L Leifer… - AI, 2024 - mdpi.com
This study introduces a novel tool for classifying user needs in user experience (UX) design,
specifically tailored for beginners, with potential applications in education. The tool employs …

Designing generation Y interactions: the case of YPhone

W Liu - Virtual Reality & Intelligent Hardware, 2022 - Elsevier
Background With an increasing number of products becoming digital, mobile, and
networked, paying attention to the quality of interactions with such products is also becoming …

Beyond car human-machine interface (HMI): mapping six intelligent modes into future cockpit scenarios

S Cui, D Hou, J Li, Y Liu, Z Wang, J Zheng… - … Conference on Human …, 2023 - Springer
As an effective means of transportation, automobiles are always considered a necessity in
daily life. With the development of electronic devices, information technology is widely …

How can BOLE identify, cultivate, and judge user experience (UX) talents? inspiring and designing the playful experience of tomorrow

M Ai, Q Cai, Y Fan, B Li, R Huang, S Liu, Y Ran… - … Conference on Human …, 2023 - Springer
In the digital era, what the toy industry wants to do is not only the toy part but to attract more
users. Several studies have addressed that traditional industrial design can no longer fully …

Accumulated Practical Experience of the Past for Building the Future of Design Innovations: Janus Project and Next-Gen Design Thinking Game

N Pulyavina, V Taratukhin, S Kim, S Kim - International Conference for …, 2022 - Springer
In this paper, we review the current state of the future of Design innovations including the
Janus Initiative at Stanford and propose the active use of game-based methods as the …

Building a virtual simulation teaching and learning platform towards creative thinking for Beijing Shahe education park

J Huang, L Gan, M Jiang, Q Zhang, G Zhu, S Hu… - … 27-29, 2021 and the 6th …, 2022 - Springer
In response to China's innovation-driven development strategy. The course development
team is developing a course on innovation and entrepreneurship education. The course …