[HTML][HTML] Experiential play as an analytical framework: Empathetic and grating queerness in The Last of Us Part II

K Dennin, A Burton - Game Studies, 2023 - gamestudies.org
Abstract 2020's The Last of Us Part II (TLOU2) is a novel site to explicate queer ways of
playing and understanding games. We use TLOU2 as a case study to demonstrate how to …

Queer Indie Games on itch. io, 2013-2022

X Ho, R Perez Escobar, N Tran - … of the 17th International Conference on …, 2022 - dl.acm.org
As we turn to queer independent games, we tune our senses to their appearance, narrative
structure, and stories to arrive at what authentic queer experiences can be through the lens …

Video Games Against the Male Gaze

E Lavrador - Journal of Science and Technology of the Arts, 2023 - journals.ucp.pt
Video games are a medium that creates content often based on male gaze, allowing
heteronormative and patriarchal portrayals that limit the representation of social minorities …

토픽모델링을통한디지털게임사용자의비평적담론연구-< 라스트오브어스파트Ⅱ> 를중심으로

안진경 - 디지털콘텐츠학회논문지, 2022 - dbpia.co.kr
본 연구의 목적은 디지털 게임 사용자의 비평적 담론이 지닌 특징을 고찰하는 것이다. 이를 위해
사용자와 비평가 간 해석의 갈등을 빚었던 게임< 라스트 오브 어스 파트 2> 를 연구 대상으로 …

[PDF][PDF] A Study on the Critical Discourse of Digital Game Users based on Topic Modeling-focused on< The Last of Us Part 2

JK Ahn - 디지털콘텐츠학회논문지(J. DCS), 2022 - journal.dcs.or.kr
The purpose of this study is to analyze the characteristics of the critical discourse of digital
game users. To this end, this study focused on< The Last of Us Part 2>, which caused a …

Telling Stories for The Last of Us: A Ludonarrative Trauma Analysis

H Buescher - 2023 - search.proquest.com
In this thesis, I propose that The Last of Us franchise functions as an exemplar on how
survival horror video games are uniquely situated as a genre and medium to make precise …

Working-Class Labor in Postapocalyptic America: Affect, Politics, and the'Forgotten Man'in Death Stranding

S Schubert - JAAAS: Journal of the Austrian Association for …, 2023 - jaaas-journal.uibk.ac.at
This article examines Hideo Kojima's 2019 Death Stranding as a postapocalyptic video
game intent on evoking a particular kind of" Americanness." I analyze the game for its textual …

[PDF][PDF] Postapocalyptic Margins, Motherhood and Feminist Identity in Naughty Dogs The Last of Us Part II

R Käpernick - Abstract Proceedings of DiGRA 2023 Conference …, 2023 - dl.digra.org
The post-apocalypse serves as a practice space in which to ponder on contemporary
anxieties such as pandemics, nuclear threats, environmental decay and climate change …