A systematic review of current strategies and methods for BIM implementation in the academic field

A Besné, MÁ Pérez, S Necchi, E Peña, D Fonseca… - Applied Sciences, 2021 - mdpi.com
Since the international governmental institutions required and/or recommended (according
to the regulations of each country and continent) all public works to be certified in the BIM …

Extended reality for citizen participation: A conceptual framework, systematic review and research agenda

A Simonofski, MR Johannessen, K Stendal - Sustainable Cities and …, 2024 - Elsevier
This paper explores the integration of Extended Reality (XR) technologies, including Virtual
Reality (VR) and Augmented Reality (AR), into citizen participation processes, a crucial yet …

Methodologies of learning served by virtual reality: A case study in urban interventions

MV Sanchez-Sepulveda, R Torres-Kompen… - Applied sciences, 2019 - mdpi.com
Featured Application Methods for educational purposes, such as courses related to Urban
Design in Architecture Schools. Abstract A computer-simulated reality and the human …

Qualitative assessment of effective gamification design processes using motivators to identify game mechanics

E Villegas, D Fonseca, E Peña, P Bonet… - Sensors, 2021 - mdpi.com
This research focuses on the study and qualitative assessment of the relationships between
motivators and game mechanics per the ratings of expert gamification consultants. By taking …

Visual technologies for urban design competences in architecture education

MV Sanchez-Sepulveda, N Marti-Audi… - Proceedings of the …, 2019 - dl.acm.org
The paper is concerned about the influence of visual technologies as an aid to acquire the
required competences in the process of designing and representing urban spaces in …

Edugame4city. a gamification for architecture students. viability study applied to urban design

E Redondo, D Fonseca, M Sánchez-Sepúlveda… - … Conference on Human …, 2020 - Springer
Hereby we present the first results of a Financed Research Project that focuses on the use of
(Serious games) SG for training future architects and urban planner in the urban design …

What is happening in the process of engaging Architectural Students and Teachers for Including Virtual and Interactive Systems in the Projects Developments?

D Fonseca, M Sanchez-Sepulveda, S Necchi… - Eighth International …, 2020 - dl.acm.org
The new technologies applied to complex learning environments need a pedagogical
design adapted to the competences that we want to enforce or improve, the adaptation of the …

Combining BIM systems and video-games engines in educational ephemeral urban and architectural proposals

D Fonseca, M Sánchez-Sepúlveda, A Besné… - Eighth International …, 2020 - dl.acm.org
This article centers on showing the results of the evaluation of an educational proposal
focused on combining the BIM (Building Information Modeling) methodology, with video …

GAME4CITY. Gamification for citizens through the use of virtual reality made available to the masses. Viability study in two public events

E Redondo, H Zapata, I Navarro, D Fonseca… - … Conference on Human …, 2020 - Springer
Hereby we present the first results of a Research Funded Project that focuses on the use of
SG (Serious Games) with citizen's participation in urban design projects. After the early trials …

Gamification of Citizen Participation: A Systematic Mapping

CL Resek, PP Siniscalchi, BP Caetano… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
The growth and diversification of public debate made it possible for civil society to become
more participatory in decision-making processes. In other words, it enabled citizen …