Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games

V Shute, S Rahimi, G Smith, F Ke… - Journal of Computer …, 2021 - Wiley Online Library
In this study, we investigated the validity of a stealth assessment of physics understanding in
an educational game, as well as the effectiveness of different game‐level delivery methods …

[PDF][PDF] The effects of video games on creativity: A systematic review

S Rahimi, VJ Shute - Handbook of lifespan development of creativity, 2021 - myweb.fsu.edu
The Effects of Video Games on Creativity: A Systematic Review Page 1 1 The Effects of Video
Games on Creativity: A Systematic Review Seyedahmad Rahimi & Valerie Shute Florida State …

Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos

R Kuba, S Rahimi, G Smith, V Shute, CP Dai - … Technology Research and …, 2021 - Springer
Over three years, our research team has designed various learning supports for promoting
content knowledge and solving game levels. In this case study, we examined the optimal …

The design, development, and testing of learning supports for the Physics Playground game

VJ Shute, G Smith, R Kuba, CP Dai, S Rahimi… - International Journal of …, 2021 - Springer
Abstract In honor of Jim Greer, we share our recent work—a design and development study
of various learning supports embedded within the game Physics Playground. This 2 …

Competency model development: The backbone of successful stealth assessments

S Rahimi, R Almond… - Journal of Computer …, 2024 - Wiley Online Library
Background Stealth assessment is a learning analytics method, which leverages the
collection and analysis of learners' interaction data to make real‐time inferences about their …

Going beyond the brick: Assessing and supporting creativity using ai-powered digital games

S Rahimi - Creativity Research Journal, 2023 - Taylor & Francis
To support creativity, one should first assess it accurately. New techniques such as stealth
assessment that use digital environments (eg digital games) can be used to assess and …

The relationship among prior knowledge, accessing learning supports, learning outcomes, and game performance in educational games

X Yang, S Rahimi, V Shute, R Kuba, G Smith… - Educational Technology …, 2021 - Springer
In-game learning supports aim to help students solve game levels (ie, game-related
supports), and connect to underlying content (ie, content-related and hybrid supports) …

The effects of game and student characteristics on persistence in educational games: A hierarchical linear modeling approach.

S Rahimi, V Shute, Q Zhang - … Journal of Technology in Education and …, 2021 - ERIC
Persistence is an important part of student success--both in and out of school. To enhance
persistence, we first need to assess it accurately. Digital games can be used as vehicles for …

Learning analytics dashboards in educational games

S Rahimi, V Shute - Visualizations and dashboards for learning analytics, 2021 - Springer
Learning analytics (LA) dashboards refer to digital tools designed to help learners keep
track of their progress and goals. There is growing interest and research around the topic of …

Predicting learning gains in an educational game using feature engineering and machine learning

S Rahimi, C Fulwider, S Jiang… - Proceedings of the 16th …, 2022 - repository.isls.org
In this study, we use feature engineering and machine learning (ML) to develop a regression
model to predict students' learning gain while playing an educational game. Specifically, this …