Foreign language learning gamification using virtual reality—a systematic review of empirical research

RD Pinto, B Peixoto, M Melo, L Cabral, M Bessa - Education Sciences, 2021 - mdpi.com
Virtual reality has shown to have great potential as an educational tool when it comes to new
learning methods. With the growth and dissemination of this technology, there is a massive …

Digital ethnography in higher education teaching and learning—a methodological review

LX Jensen, M Bearman, D Boud, F Konradsen - Higher Education, 2022 - Springer
To understand how the digitalization of higher education influences the inter-relationship
between students, teachers, and their broader contexts, research must account for the …

Video games and English as a second language: The effect of massive multiplayer online video games on the willingness to communicate and communicative anxiety …

KS Horowitz - American journal of play, 2019 - ERIC
The informal setting of online multiplayer video games may offer safe spots for speakers of
other languages learning English to practice their communication skills and reduce their …

Motivation is a game: Massively multiplayer online games as agents of motivation in higher education

P Bawa, SL Watson, W Watson - Computers & Education, 2018 - Elsevier
Stakeholders in the education arena are seeking effective and affordable ways to integrate
technology in curriculum. One technology integration approach that has received attention is …

The effect of metaverse on L2 vocabulary learning, retention, student engagement, presence, and community feeling

F Çelik, MH Baturay - BMC psychology, 2024 - Springer
This study investigates the multifaceted impacts of Metaverse Based Language Teaching on
high school L2 vocabulary learning and retention, engagement, community feeling, and …

Language learning enhanced by massive multiple online role-playing games (MMORPGs) and the underlying behavioral and neural mechanisms

Y Zhang, H Song, X Liu, D Tang, Y Chen… - Frontiers in Human …, 2017 - frontiersin.org
Massive Multiple Online Role-Playing Games (MMORPGs) have increased in popularity
among children, juveniles, and adults since MMORPGs' appearance in this digital age …

Introduction: A scoping review of second language vocabulary learning in the wild

BL Reynolds - Vocabulary learning in the wild, 2023 - Springer
This chapter reports a scoping review of research on vocabulary learning in the wild
published between January 2010 and November 2021. The aims of the review were to …

Learner Perceptions and Effectiveness of Using a Massively Multiplayer Online Role-Playing Game to Improve EFL Communicative Competence.

U Bakan, T Han, U Bakan - Knowledge Management & E-Learning, 2022 - ERIC
Although previous studies have investigated the effect of digital games on learning foreign
languages, no research has examined how effective they are on learners' perceptions …

[PDF][PDF] Massively multiplayer online role-playing games (MMORPG) as virtual grounds for second language learning: players' perception

NB Adris, H Yamat - Proceedings of the International Seminar on …, 2015 - academia.edu
Previous literature has suggested that game-based learning could improve students'
engagement and involvement in their learning processes, which in turn would improve their …

The Use of Video Games in Literacy Education and Development: What Have We Learned?

M Mahmoodi-Shahrebabaki - The Journal of Educational …, 2019 - papers.ssrn.com
The growth of video gaming popularity has traversed the entertaining area and is finding its
place in the educational arena as well. The educational potentials of video games have …