[HTML][HTML] Developing serious video games to treat attention deficit hyperactivity disorder: Tutorial guide

A Sújar, M Martín-Moratinos… - JMIR serious …, 2022 - games.jmir.org
Video game–based therapeutic interventions have demonstrated some effectiveness in
decreasing the symptoms of attention deficit hyperactivity disorder (ADHD). Compared with …

[HTML][HTML] Design Preferences for a Serious Game–Based Cognitive Assessment of Older Adults in Prison: Thematic Analysis

R Mantell, A Withall, K Radford, M Kasumovic… - JMIR Serious …, 2023 - games.jmir.org
Background Serious games have the potential to transform the field of cognitive assessment.
The use of serious game–based cognitive assessments in prison environments is …

[HTML][HTML] A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study

A Khaleghi, A Narimani, Z Aghaei, AK Banaraki… - JMIR Serious …, 2024 - games.jmir.org
Background: To the best of our knowledge, no specialized research has been conducted to
address ailurophobia (fear of cats) in Iran or globally. This has driven our project, along with …

[HTML][HTML] Gamified web-delivered attentional bias modification training for adults with chronic pain: protocol for a randomized, double-blind, placebo-controlled trial

JF Vermeir, MJ White, D Johnson… - JMIR Research …, 2022 - researchprotocols.org
Background To date, research has found variable success in using attentional bias
modification training (ABMT) procedures in pain samples. Several factors could contribute to …

[HTML][HTML] The Real-World Usability, Feasibility, and Performance Distributions of Deploying a Digital Toolbox of Computerized Assessments to Remotely Evaluate Brain …

M Attarha, H Mahncke, M Merzenich - JMIR Formative Research, 2024 - formative.jmir.org
Background An ongoing global challenge is managing brain health and understanding how
performance changes across the lifespan. Objective We developed and deployed a set of …