Modeling, evaluation, and scale on artificial pedestrians: a literature review

F Martinez-Gil, M Lozano, I García-Fernández… - ACM Computing …, 2017 - dl.acm.org
Modeling pedestrian dynamics and their implementation in a computer are challenging and
important issues in the knowledge areas of transportation and computer simulation. The aim …

Virtual reality for indoor emergency evacuation studies: Design, development, and implementation review

Q Liu, R Liu - Safety Science, 2025 - Elsevier
Virtual reality plays a growing role in emergency behavior studies. This review focuses on
the perspectives of research development and implementation. It synthesizes and discusses …

A statistical similarity measure for aggregate crowd dynamics

SJ Guy, J Van Den Berg, W Liu, R Lau, MC Lin… - ACM Transactions on …, 2012 - dl.acm.org
We present an information-theoretic method to measure the similarity between a given set of
observed, real-world data and visual simulation technique for aggregate crowd motions of a …

Virtual reality crowd simulation: effects of agent density on user experience and behaviour

P Dickinson, K Gerling, K Hicks, J Murray, J Shearer… - Virtual Reality, 2019 - Springer
Agent-based crowd simulations are used for modelling building and space usage, allowing
designers to explore hypothetical real-world scenarios, including extraordinary events such …

Interaction with virtual crowd in Immersive and semi‐Immersive Virtual Reality systems

M Kyriakou, X Pan… - Computer Animation and …, 2017 - Wiley Online Library
This study examines attributes of virtual human behavior that may increase the plausibility of
a simulated crowd and affect the user's experience in Virtual Reality. Purpose‐developed …

Steerbench: a benchmark suite for evaluating steering behaviors

S Singh, M Kapadia, P Faloutsos… - … Animation and Virtual …, 2009 - Wiley Online Library
Steering is a challenging task, required by nearly all agents in virtual worlds. There is a large
and growing number of approaches for steering, and it is becoming increasingly important to …

Heterogeneous crowd simulation using parametric reinforcement learning

K Hu, B Haworth, G Berseth, V Pavlovic… - … on Visualization and …, 2021 - ieeexplore.ieee.org
Agent-based synthetic crowd simulation affords the cost-effective large-scale simulation and
animation of interacting digital humans. Model-based approaches have successfully …

PedVR: Simulating gaze-based interactions between a real user and virtual crowds

S Narang, A Best, T Randhavane, A Shapiro… - Proceedings of the …, 2016 - dl.acm.org
We present a novel interactive approach, PedVR, to generate plausible behaviors for a large
number of virtual humans, and to enable natural interaction between the real user and …

I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd

A Koilias, C Mousas… - … Animation and Virtual …, 2020 - Wiley Online Library
The aim of our study was to investigate whether different tactile feedback conditions could
affect the behavior of participants who were instructed to walk within a virtual reality …

A cellular automata model for circular movements of pedestrians during Tawaf

S Sarmady, F Haron, AZ Talib - Simulation Modelling Practice and Theory, 2011 - Elsevier
Masjid Al-Haram in Saudi Arabia is one of the most crowded pilgrimage locations in the
world. More than two million pilgrims gather in Saudi Arabia annually during the Hajj …