Virtual reality plays a growing role in emergency behavior studies. This review focuses on the perspectives of research development and implementation. It synthesizes and discusses …
We present an information-theoretic method to measure the similarity between a given set of observed, real-world data and visual simulation technique for aggregate crowd motions of a …
Agent-based crowd simulations are used for modelling building and space usage, allowing designers to explore hypothetical real-world scenarios, including extraordinary events such …
M Kyriakou, X Pan… - Computer Animation and …, 2017 - Wiley Online Library
This study examines attributes of virtual human behavior that may increase the plausibility of a simulated crowd and affect the user's experience in Virtual Reality. Purpose‐developed …
S Singh, M Kapadia, P Faloutsos… - … Animation and Virtual …, 2009 - Wiley Online Library
Steering is a challenging task, required by nearly all agents in virtual worlds. There is a large and growing number of approaches for steering, and it is becoming increasingly important to …
K Hu, B Haworth, G Berseth, V Pavlovic… - … on Visualization and …, 2021 - ieeexplore.ieee.org
Agent-based synthetic crowd simulation affords the cost-effective large-scale simulation and animation of interacting digital humans. Model-based approaches have successfully …
We present a novel interactive approach, PedVR, to generate plausible behaviors for a large number of virtual humans, and to enable natural interaction between the real user and …
A Koilias, C Mousas… - … Animation and Virtual …, 2020 - Wiley Online Library
The aim of our study was to investigate whether different tactile feedback conditions could affect the behavior of participants who were instructed to walk within a virtual reality …
Masjid Al-Haram in Saudi Arabia is one of the most crowded pilgrimage locations in the world. More than two million pilgrims gather in Saudi Arabia annually during the Hajj …