M Matsumiya, P Rigiroli - US Patent 10,022,628, 2018 - Google Patents
Embodiments of the systems and processes disclosed herein can use procedural techniques to calculate reactionary forces between character models. In some …
DA Andreev - US Patent 10,096,133, 2018 - Google Patents
The systems and methods described herein can pre-process a blendshape matrix via a global clusterization process and a local clusterization process. The pre-processing can …
BF Carter Jr, F Zinno - US Patent 10,388,053, 2019 - Google Patents
Embodiments of systems disclosed herein reduce or eliminate artifacts or visible discrepancies that may occur when transitioning from one animation to another animation. In …
B Hernandez, H Pérez, I Rudomin, S Ruiz… - Computación y …, 2014 - scielo.org.mx
We present a set of algorithms for simulating and visualizing real-time crowds in GPU (Graphics Processing Units) clusters. First we present crowd simulation and rendering …
DA Andreev - US Patent 10,733,765, 2020 - Google Patents
The systems and methods described herein can pre-process a blendshape matrix via a global clusterization process and a local clusterization process. The pre-processing can …
DE Worsham - US Patent 10,403,018, 2019 - Google Patents
Embodiments of systems and methods described herein are configured to render a group of virtual entities during runtime of a game application with varied appearances and …
P Rigiroli, H Nishimura - US Patent 11,113,860, 2021 - Google Patents
The present disclosure provides embodiments of a particle-based inverse kinematic analysis system. The inverse kinematic system can utilize a neural network, also referred to …
L Toledo, O De Gyves, I Rudomín - The Visual Computer, 2014 - Springer
Crowd simulation is typically an expensive task. We introduce a level of detail system, useful for varied animated crowds, capable of handling several thousands of different animated …
DL Elahie, BAL Wronsky - US Patent 10,860,838, 2020 - Google Patents
Abstract Systems and methods for universal facial expression translation and character rendering. An example method includes obtaining a three-dimensional face model of a face …