Particle-based inverse kinematic rendering system

P Rigiroli, H Nishimura - US Patent 10,535,174, 2020 - Google Patents
The present disclosure provides embodiments of a particle based inverse kinematic analysis
system. The inverse kine matic system can utilize a neural network, also referred to as a …

System for feature-based motion adaptation

M Matsumiya, P Rigiroli - US Patent 10,022,628, 2018 - Google Patents
Embodiments of the systems and processes disclosed herein can use procedural
techniques to calculate reactionary forces between character models. In some …

Blendshape compression system

DA Andreev - US Patent 10,096,133, 2018 - Google Patents
The systems and methods described herein can pre-process a blendshape matrix via a
global clusterization process and a local clusterization process. The pre-processing can …

System for seamless animation transition

BF Carter Jr, F Zinno - US Patent 10,388,053, 2019 - Google Patents
Embodiments of systems disclosed herein reduce or eliminate artifacts or visible
discrepancies that may occur when transitioning from one animation to another animation. In …

Simulating and visualizing real-time crowds on GPU clusters

B Hernandez, H Pérez, I Rudomin, S Ruiz… - Computación y …, 2014 - scielo.org.mx
We present a set of algorithms for simulating and visualizing real-time crowds in GPU
(Graphics Processing Units) clusters. First we present crowd simulation and rendering …

Blendshape compression system

DA Andreev - US Patent 10,733,765, 2020 - Google Patents
The systems and methods described herein can pre-process a blendshape matrix via a
global clusterization process and a local clusterization process. The pre-processing can …

Swarm crowd rendering system

DE Worsham - US Patent 10,403,018, 2019 - Google Patents
Embodiments of systems and methods described herein are configured to render a group of
virtual entities during runtime of a game application with varied appearances and …

Particle-based inverse kinematic rendering system

P Rigiroli, H Nishimura - US Patent 11,113,860, 2021 - Google Patents
The present disclosure provides embodiments of a particle-based inverse kinematic
analysis system. The inverse kinematic system can utilize a neural network, also referred to …

Hierarchical level of detail for varied animated crowds

L Toledo, O De Gyves, I Rudomín - The Visual Computer, 2014 - Springer
Crowd simulation is typically an expensive task. We introduce a level of detail system, useful
for varied animated crowds, capable of handling several thousands of different animated …

Universal facial expression translation and character rendering system

DL Elahie, BAL Wronsky - US Patent 10,860,838, 2020 - Google Patents
Abstract Systems and methods for universal facial expression translation and character
rendering. An example method includes obtaining a three-dimensional face model of a face …