Gamification science, its history and future: Definitions and a research agenda

RN Landers, EM Auer, AB Collmus… - Simulation & …, 2018 - journals.sagepub.com
Background. Definitions of gamification tend to vary by person, both in industry and within
academia. One particularly popular lay interpretation, introduced and popularized by Ian …

The maturing of gamification research

LE Nacke, S Deterding - Computers in Human Behavior, 2017 - Elsevier
Throughout history, many have championed the use of play, games, and game-inspired
design to improve the human condition. In the mid-2000s, the confluence of web …

Empirical validation of the gamification user types hexad scale in English and Spanish

GF Tondello, A Mora, A Marczewski… - International Journal of …, 2019 - Elsevier
Gamification, the use of game elements in non-game systems, is now established as a
relevant research field in human-computer interaction (HCI). Several empirical studies have …

Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs

RN Landers, GF Tondello, DL Kappen… - International Journal of …, 2019 - Elsevier
Abstract Background and Aim Gamefulness is commonly cited as the primary goal of
gamification, a family of approaches employed in education, business, healthcare …

[HTML][HTML] Gamificación en contextos educativos: análisis de aplicación en un programa de contaduría pública a distancia

JL Gómez Contreras - Revista Universidad y Empresa, 2020 - scielo.org.co
La escasez de estudios en donde se vincule la aplicación de gamificación educativa, con
sus fundamentos teóricos y/o principios, ha llevado al fracaso de la gamificación en …

The hero's journey to innovation: Gamification in enterprise systems

O Humlung, M Haddara - Procedia Computer Science, 2019 - Elsevier
This literature review seeks to investigate the current research addressing the potential of
creating innovation-fostering environments in businesses through gamification techniques. It …

Recommender systems for personalized gamification

GF Tondello, R Orji, LE Nacke - … publication of the 25th conference on …, 2017 - dl.acm.org
Gamification has been used in a variety of application domains to promote behaviour
change. Nevertheless, the mechanisms behind it are still not fully understood. Recent …

Heuristic evaluation for gameful design

GF Tondello, DL Kappen, ED Mekler… - Proceedings of the …, 2016 - dl.acm.org
Despite the emergence of many gameful design methods in the literature, there is a lack of
evaluation methods specific to gameful design. To address this gap, we present a new set of …

UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification

M Featherstone, J Habgood - International Journal of Human-Computer …, 2019 - Elsevier
This paper describes the development and evaluation of UniCraft: a gamified mobile app
designed to increase the engagement of undergraduate students with the content and …

What's in the game? Developing a taxonomy of gamification concepts for health apps

M Schmidt-Kraepelin, S Thiebes, MC Tran… - 2018 - scholarspace.manoa.hawaii.edu
Gamification is a promising approach to tackle users' infrequent and decreasing use of
health apps. For this purpose, extant research provides developers of health apps with a …