Looking beyond swiping and tapping: Review of design and methodologies for researching young children's use of digital technologies

J Miller, K Paciga, S Danby… - Cyberpsychology …, 2017 - eprints.qut.edu.au
We conducted a systematic, in-depth literature review to examine the research around
digital technology and media technologies for young children. We were particularly …

Evaluating YouTube videos for young children

MM Neumann, C Herodotou - Education and Information Technologies, 2020 - Springer
YouTube has become a popular digital media platform used by young children. However,
concerns have been raised around inappropriate video content and limited quality. A lack of …

Child-centered design: Developing an inclusive letter writing app

M Martens, GC Rinnert, C Andersen - Frontiers in psychology, 2018 - frontiersin.org
Everywhere there are children, there are screens, and child–computer interaction is
ubiquitous. Despite their omnipresence, research on the impact of screens on children's …

[HTML][HTML] The development of a parental questionnaire (QQ-MediaSEED) on bilingual children's quantity and quality of digital media use at home

H Sun, V Lim, J Low, S Kee - Acta Psychologica, 2022 - Elsevier
The quantity and quality of children's digital screen media exposure is an emerging area of
early childhood studies because of its strong social relevance, and this has been particularly …

Exploring the opportunities and challenges of the digital world for early childhood services with vulnerable children

L Harris, N Davis, U Cunningham, L De Vocht… - International Journal of …, 2018 - mdpi.com
Potentially addictive behaviours supported by the internet and mobile phones raise
concerns in education services for early childhood. Although there is evidence that screen …

Gamification and serious games based learning for early childhood in rural areas

R Lamrani, EH Abdelwahed, S Chraibi… - New Trends in Model …, 2018 - Springer
Early childhood education has a high impact on the success of higher education. Besides, it
allows a sustainable social and economic development of the country. It enables a relevant …

Why can't I find quality apps for my child? A model to understand all stakeholders' perspectives on quality learning through digital play

Y Colliver, M Hatzigianni, B Davies - Early Child Development and …, 2020 - Taylor & Francis
Young children's digital play environments comprise an increasingly large part of early
learning experiences, and are likely to have ongoing and enduring impacts throughout life …

[PDF][PDF] Pengembangan Permainan Simpai: Stimulasi Kecerdasan Anak Usia Dini

M Sit - Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 2022 - academia.edu
Permainan Simpai pada dunia internasional dikenal dengan nama Hulahoop. Permainan
tersebut mulai tidak dikenal anak-anak pada jaman sekarang karena adanya game online …

Reward Types in Popular Recreational and Educational Mobile Games

J Tyni, A Turunen, J Kahila, R Bednarik, M Tedre - IEEE Access, 2022 - ieeexplore.ieee.org
The increase in the number of smart mobile devices has led the explosion of a variety of
educational and recreational game applications. This study's purpose is to find common …

SPOT: A Game-Based Application for Fostering Critical Machine Learning Literacy Among Children

IO Adisa, I Thompson, T Famaye, D Sistla… - Proceedings of the …, 2023 - dl.acm.org
This paper describes SPOT, a game-based application for promoting children's practical
understanding of ML concepts and applications. Current tools for teaching ML in K-12 …