A Alhamad, A Gilányi… - 2023 IEEE 2nd …, 2023 - ieeexplore.ieee.org
Virtual reality (VR) is an innovative technology that has been applied in a variety of disciplines, including healthcare, engineering, gaming, psychology and education. This …
A Gilányi, A Rácz, AM Bolya, J Décsei… - 2020 11th IEEE …, 2020 - ieeexplore.ieee.org
A Presentation Room in the Virtual Building of the First National Theater of Hungary Page 1 A Presentation Room in the Virtual Building of the First National Theater of Hungary Attila …
IK Boda, E Tóth, LT Nagy - 2022 13th IEEE International …, 2022 - ieeexplore.ieee.org
In our paper we introduce a bilingual language learning material based on the three dimensional virtual library model (3DVLM). This is an inherent part of the virtual library …
In this study, we have investigated the Virtual Reality (VR) Technology Acceptance Model (TAM) for dance education to examine the teacher and experts perspective atti-tudes toward …
A Kővári - Infocommunications Journal, 2024 - real.mtak.hu
Modern technologies are now essential to make the educational process more mobile, informative and versatile. The digitization of the educational institution, taking advantage of …
IK Boda, E Tóth - Annales Mathematicae et Informaticae, 2021 - real.mtak.hu
In our paper we would like to present and visualize the details of the data structure and organization of our three-dimensional virtual library model (3DVLM). The current …
IK Boda, E Tóth, LT Nagy - Annales Mathematicae et Informaticae, 2022 - real.mtak.hu
In our paper we introduce a bilingual language learning material developed in the framework of the so-called three dimensional virtual library model (3DVLM). This model …
IK Boda, E Tóth, LT Nagy - 2023 IEEE 2nd International …, 2023 - ieeexplore.ieee.org
In our paper we introduce the IT technical language learning material focusing on the specialized use of the English language in the context of information technology (IT) and …
IK Boda, E Tóth - Infocommunications Journal, 2024 - real.mtak.hu
In our study first we provide a short overview of the 3D virtual library project which started about ten years ago as part of the Cognitive Infocommunications (CogInfoCom) research …