P Strohmeier, S Güngör, L Herres, D Gudea… - Proceedings of the 33rd …, 2020 - dl.acm.org
Many features of materials can be experienced through tactile cues, even using one's feet. For example, one can easily distinguish between moss and stone without looking at the …
NC Nilsson, S Serafin, MH Laursen… - … IEEE symposium on …, 2013 - ieeexplore.ieee.org
Walking-In-Place (WIP) techniques provide one possible solution to the problem emerging when an immersive virtual environment (IVE) offers a larger freedom of movement than the …
In this paper, we describe several experiments whose goal is to evaluate the role of plantar vibrotactile feedback in enhancing the realism of walking experiences in multimodal virtual …
D Wittchen, V Martinez-Missir, S Mavali… - Proceedings of the …, 2023 - dl.acm.org
Augmented Footwear has become an increasingly common research area. However, as this is a comparatively new direction in HCI, researchers and designers are not able to build …
CA Tsao, TC Wu, HR Tsai, TY Wei… - … on Visualization and …, 2022 - ieeexplore.ieee.org
Many haptic feedback methods have been proposed to enhance realism in virtual reality (VR). However, friction on the feet in VR, which renders feedback as if walking on different …
This article investigates whether auditory feedback affects natural locomotion patterns. Individuals were provided with footstep sounds simulating different surface materials. The …
D Zanotto, L Turchet, EM Boggs… - 5th IEEE RAS/EMBS …, 2014 - ieeexplore.ieee.org
This paper introduces the design of SoleSound, a wearable system designed to deliver ecological, audio-tactile, underfoot feedback. The device, which primarily targets clinical …
This paper describes a framework for designing systems for real locomotion in virtual environments (VEs) in order to achieve an intense sense of presence. The main outcome of …
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