Haptic devices: Wearability-based taxonomy and literature review

A Adilkhanov, M Rubagotti, Z Kappassov - IEEE Access, 2022 - ieeexplore.ieee.org
In the last decade, several new haptic devices have been developed, contributing to the
definition of more realistic virtual environments. An overview of this topic requires a …

BARefoot: Generating virtual materials using motion coupled vibration in shoes

P Strohmeier, S Güngör, L Herres, D Gudea… - Proceedings of the 33rd …, 2020 - dl.acm.org
Many features of materials can be experienced through tactile cues, even using one's feet.
For example, one can easily distinguish between moss and stone without looking at the …

Tapping-in-place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input

NC Nilsson, S Serafin, MH Laursen… - … IEEE symposium on …, 2013 - ieeexplore.ieee.org
Walking-In-Place (WIP) techniques provide one possible solution to the problem emerging
when an immersive virtual environment (IVE) offers a larger freedom of movement than the …

Haptic feedback for enhancing realism of walking simulations

L Turchet, P Burelli, S Serafin - IEEE transactions on haptics, 2012 - ieeexplore.ieee.org
In this paper, we describe several experiments whose goal is to evaluate the role of plantar
vibrotactile feedback in enhancing the realism of walking experiences in multimodal virtual …

Designing interactive shoes for tactile augmented reality

D Wittchen, V Martinez-Missir, S Mavali… - Proceedings of the …, 2023 - dl.acm.org
Augmented Footwear has become an increasingly common research area. However, as this
is a comparatively new direction in HCI, researchers and designers are not able to build …

Frictshoes: Providing multilevel nonuniform friction feedback on shoes in vr

CA Tsao, TC Wu, HR Tsai, TY Wei… - … on Visualization and …, 2022 - ieeexplore.ieee.org
Many haptic feedback methods have been proposed to enhance realism in virtual reality
(VR). However, friction on the feet in VR, which renders feedback as if walking on different …

Walking pace affected by interactive sounds simulating stepping on different terrains

L Turchet, S Serafin, P Cesari - ACM Transactions on Applied Perception …, 2013 - dl.acm.org
This article investigates whether auditory feedback affects natural locomotion patterns.
Individuals were provided with footstep sounds simulating different surface materials. The …

SoleSound: Towards a novel portable system for audio-tactile underfoot feedback

D Zanotto, L Turchet, EM Boggs… - 5th IEEE RAS/EMBS …, 2014 - ieeexplore.ieee.org
This paper introduces the design of SoleSound, a wearable system designed to deliver
ecological, audio-tactile, underfoot feedback. The device, which primarily targets clinical …

Designing presence for real locomotion in immersive virtual environments: an affordance-based experiential approach

L Turchet - Virtual Reality, 2015 - Springer
This paper describes a framework for designing systems for real locomotion in virtual
environments (VEs) in order to achieve an intense sense of presence. The main outcome of …

[图书][B] Explorations in sonic interaction design

D Rocchesso - 2011 - researchgate.net
Use the template preface. tex together with the Springer document class SVMono
(monograph-type books) or SVMult (edited books) to style your preface in the Springer …