Mapping hearthstone deck spaces through map-elites with sliding boundaries

MC Fontaine, S Lee, LB Soros… - Proceedings of The …, 2019 - dl.acm.org
Quality diversity (QD) algorithms such as MAP-Elites have emerged as a powerful
alternative to traditional single-objective optimization methods. They were initially applied to …

[图书][B] Affordance theory in game design: a guide toward understanding players

H Aslam, JA Brown - 2022 - books.google.com
Games, whether educational or recreational, are meant to be fun. How do we ensure that the
game delivers its intent? The answer to this question is playtesting. However, a haphazard …

Uncertainty Handling in Surrogate Assisted Optimisation of Games: Dissertation Abstract

V Volz - KI-Künstliche Intelligenz, 2020 - Springer
Real-world problems are often affected by uncertainties of different types and from multiple
sources. Algorithms created for expensive optimisation, such as model-based optimisers …

Are You Lucky or Skilled? An Analysis of Elements of Randomness in Slay the Spire

J Andersson, M Trojanowski… - 2023 IEEE Conference …, 2023 - ieeexplore.ieee.org
Elements of randomness are a very common factor in modern digital games, from simple
rolls of a die to complex AI systems. These elements have an impact on how the player …

General win prediction from agent experience

RD Gaina, SM Lucas… - 2018 IEEE Conference …, 2018 - ieeexplore.ieee.org
The question of whether the correct algorithm is used for the problem at hand usually comes
at the end of execution, when the algorithm's ability to solve the problem (or not) can be …

You have my sword; and my bow; and my axe: player perceptions of odd shaped dice for dungeons & dragons

K Borodina, H Aslam, JA Brown - … of the 14th International Conference on …, 2019 - dl.acm.org
Tabletop role-playing Games (RPG), such as Dungeons & Dragons (D&D) use dice in order
to control the outcome actions by characters when the Game Master needs to introduce …

Player perceptions of fairness in oddly shaped dice

F Boschi, H Aslam, JA Brown - … of the 13th international conference on …, 2018 - dl.acm.org
Dice since the classical era have been some of the most popular object in games, with
examples of six sized dice as we know them found in Egyptian grave goods and Roman …

Icepool: efficient computation of dice pool probabilities

AJ Liu - Proceedings of the AAAI Conference on Artificial …, 2022 - ojs.aaai.org
Mechanics involving the roll of multiple dice---a" dice pool"---commonly appear in tabletop
board games and role-playing games. Existing general-purpose dice pool probability …

Drawing without replacement as a game mechanic

F de Mesentier Silva, C Salge, A Isaksen… - Proceedings of the 13th …, 2018 - dl.acm.org
We introduce several deck of cards and dice models that can be used to represent
stochastic outcomes in tabletop games. We analyze these using a toy game introduced as a …

On the effects of simulating human decisions in game analysis

V Volz, B Naujoks - 2019 IEEE Conference on Games (CoG), 2019 - ieeexplore.ieee.org
The analysis of games or game content, eg in the context of AI-assisted game design and
search-based PCG, is often based on playthroughs that are generated by simulating human …