Augmented reality in cultural heritage: an overview of the last decade of applications

RG Boboc, E Băutu, F Gîrbacia, N Popovici… - Applied Sciences, 2022 - mdpi.com
Augmented reality is a mature technology that uses the real world as a substrate and
extends it by overlaying computer-generated information. It has been applied to several …

Measuring presence in virtual environments: A survey

V Souza, A Maciel, L Nedel, R Kopper - ACM Computing Surveys (CSUR …, 2021 - dl.acm.org
The effectiveness of a virtual reality experience is strongly affected by the sense of presence
of the users involved. This article reviews the different definitions of presence and the main …

Aesthetic judgments of 3D arts in virtual reality and online settings

D Gulhan, S Durant, JM Zanker - Virtual Reality, 2023 - Springer
Empirical aesthetics is beginning to branch off from conventional laboratory-based studies,
leading to in-situ, immersive, often more accessible experiments. Here, we explored different …

Similarity of gaze patterns across physical and virtual versions of an installation artwork

D Gulhan, S Durant, JM Zanker - Scientific Reports, 2021 - nature.com
An experiment was conducted to compare museum visitors' gaze patterns using mobile eye-
trackers, whilst they were engaging with a physical and a virtual reality (VR) installation of …

Conceptualising Augmented Reality: From virtual divides to mediated dynamics

L Heemsbergen, G Bowtell, J Vincent - Convergence, 2021 - journals.sagepub.com
Although Augmented Reality (AR) scholarship is largely defined through technocentric
boundary work that delineates the virtual from the real, it is nevertheless vital to consider …

Designing public VR installations

S Greuter, FF Mueller, T Hoang - … of the 2022 ACM Designing Interactive …, 2022 - dl.acm.org
Virtual Reality (VR) installations using head-mounted displays (HMD) are becoming
increasingly popular in public spaces. However, VR's immersive nature engages only the …

[PDF][PDF] “Please, Touch the Exhibits”: 3D Archaeology for Experiential Spatialisation

E Bozia - Capturing the Senses: Digital Methods for Sensory …, 2023 - library.oapen.org
Recent advances in image capturing and 3D scanning technologies, along with their
significant reduction in production costs, have brought to the general public handheld …

A Classification Schema for Designing Augmented Reality Experiences

S Bangay, S McKenzie - 2022 - dro.deakin.edu.au
Aim/Purpose: Designing augmented reality (AR) experiences for education, health or
entertainment involves multidisciplinary teams making design decisions across several …

Reflecting on research: a virtual GLAM proposal

M Vallance - 2022 8th International Conference of the …, 2022 - ieeexplore.ieee.org
Galleries, Libraries, Archives, and Museums (GLAM) are known to embrace new
technologies so they can offer a more informative visitor experience, merging physical …

[PDF][PDF] Exploring Indigenous Knowledge in VR Design: Incorporating Kaupapa Māori to Increase Engagement when Collaborating with a Virtual Agent

HA McNeill - 2024 - ir.canterbury.ac.nz
This thesis explores the integration of kaupapa Māori principles into Virtual Reality (VR)
environments, focusing on collaboration with virtual agents within Human Computer …