Future challenges for vection research: definitions, functional significance, measures, and neural bases

S Palmisano, RS Allison, MM Schira… - Frontiers in …, 2015 - frontiersin.org
This paper discusses four major challenges facing modern vection research. Challenge 1
(Defining Vection) outlines the different ways that vection has been defined in the literature …

Natural walking in virtual reality: A review

NC Nilsson, S Serafin, F Steinicke… - … in Entertainment (CIE), 2018 - dl.acm.org
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …

[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

Sensorimotor control of standing balance

PA Forbes, A Chen, JS Blouin - Handbook of clinical neurology, 2018 - Elsevier
For most individuals, balancing upright is a simple task that requires little effort. The inherent
difficulties associated with standing balance are not revealed until a pathology or injury …

Hearing, self-motion perception, mobility, and aging

J Campos, R Ramkhalawansingh, MK Pichora-Fuller - Hearing research, 2018 - Elsevier
Hearing helps us know where we are relative to important events and objects in our
environment and it allows us to track our changing position dynamically over space and …

Comparing simulator sickness in younger and older adults during simulated driving under different multisensory conditions

B Keshavarz, R Ramkhalawansingh, B Haycock… - … research part F: traffic …, 2018 - Elsevier
Driving simulators are valuable tools for traffic safety research as they allow for systematic
reproductions of challenging situations that cannot be easily tested during real-world driving …

A knowledge discovery in motion sickness: a comprehensive literature review

A Koohestani, D Nahavandi, H Asadi, PM Kebria… - IEEE …, 2019 - ieeexplore.ieee.org
Motion sickness is a common perturbation experienced by humans in response to motion
stimuli. The motion can happen in either real or virtual environments perceived by the …

You spin me right round, baby, right round: Examining the impact of multi-sensory self-motion cues on motion sickness during a VR reading task

KMT Pöhlmann, G Li, M Mcgill, R Markoff… - Proceedings of the …, 2023 - dl.acm.org
Motion sickness is a problem for many in everyday travel and will become more prevalent
with the rise of automated vehicles. Virtual Reality (VR) headsets have shown significant …

The effect of visual motion stimulus characteristics on vection and visually induced motion sickness

B Keshavarz, AE Philipp-Muller, W Hemmerich… - Displays, 2019 - Elsevier
Several factors contribute to the likelihood of experiencing illusory sensations of self-motion
(ie, vection) in Virtual Reality (VR) applications. VR users can also experience adverse …

Moving along the mental number line: Interactions between whole-body motion and numerical cognition.

M Hartmann, L Grabherr, FW Mast - Journal of Experimental …, 2012 - psycnet.apa.org
Active head turns to the left and right have recently been shown to influence numerical
cognition by shifting attention along the mental number line. In the present study, we found …