Between level up and game over: A systematic literature review of gamification in education

A Manzano-León, P Camacho-Lazarraga, MA Guerrero… - Sustainability, 2021 - mdpi.com
Educational gamification consists of the use of game elements and game design techniques
in the educational context. The objective of this study is to examine the existing evidence on …

Application of artificial intelligence in adaptation of gamification in education: A literature review

S Suresh Babu… - Computer Applications in …, 2024 - Wiley Online Library
The education system has been changing continuously with several new strategies for
effective student learning. E‐learning has provided the opportunity for students to learn from …

Gamification in e-learning: A Moodle implementation and its effect on student engagement and performance

C Poondej, T Lerdpornkulrat - Interactive Technology and Smart …, 2020 - emerald.com
Purpose This study aims to deploy game elements in an e-learning course on the Moodle
platform. One of the greatest challenges of e-learning can be motivating and engaging …

[PDF][PDF] Modelo teórico integrado de gamificación en ambientes e-learning (E-MIGA)

Á Torres Toukoumidis, LM Romero Rodríguez… - 2018 - aacademica.org
La presencia de elementos lúdicos en el contexto educativo, específicamente en la
modalidad de formación E-learning, demuestra que la incorporación de la gamificación …

Ludificación y educación para la ciudadanía. Revisión de las experiencias significativas

LM Romero-Rodríguez, Á Torres-Toukoumidis… - Educar, 2017 - educar.uab.cat
El presente trabajo aborda una revisión de las experiencias de ludificación en la educación
para la ciudadanía partiendo de la conjunción de las dimensiones de la educación …

Evaluation of gamification techniques in learning abilities for higher school students using FAHP and EDAS methods

Q Li, X Yin, W Yin, X Dong, Q Li - Soft Computing, 2023 - pmc.ncbi.nlm.nih.gov
The rapid development of information technology has made a wide range of cutting-edge
technologies accessible, supporting the flourishing of human existence. Modern technology …

[HTML][HTML] Using a cooperative educational game to promote pro-environmental engagement in future teachers

M Vázquez-Vílchez, D Garrido-Rosales… - Education …, 2021 - mdpi.com
This paper explores the value of cooperative games in enhancing knowledge and
generating pro-environmental engagement in students. For this, an educational board game …

[HTML][HTML] Leveraging Gamification in ICT Education: Examining Gender Differences and Learning Outcomes in Programming Courses

R Mellado, C Cubillos, RM Vicari, G Gasca-Hurtado - Applied Sciences, 2024 - mdpi.com
This study investigates the differential effects of gamification on learning outcomes,
motivation, and usability perceptions in an introductory programming course, focusing on …

[图书][B] Kompetenzen, Perspektiven und Lernmiethoden im digitalisierten öffentlichen Sektor

J Schmeling, L Bruns - 2020 - cdn.on.expo-x.com
Es geht um veränderte Erwartungen der Bürger* innen an die Verwaltung, zB Transparenz,
Schnelligkeit, Verlässlichkeit, Nutzerfreundlichkeit betreffend, sowie um Veränderungen von …

[图书][B] Hindernisse für die Nutzung von E-Learning an Hochschulen. Aktueller Forschungsstand

A Jokiaho, B May - 2017 - pedocs.de
Obwohl E-Learning inzwischen als fester Bestandteil der Hochschullehre gilt und
Lernmanagement-Systeme bereits seit Jahren im Einsatz sind, beschränkt sich die Nutzung …