Trajectory optimization for full-body movements with complex contacts

M Al Borno, M De Lasa… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
This paper presents the first method for full-body trajectory optimization of physics-based
human motion that does not rely on motion capture, specified key-poses, or periodic motion …

Efficient neural networks for real-time motion style transfer

HJ Smith, C Cao, M Neff, Y Wang - … of the ACM on Computer Graphics …, 2019 - dl.acm.org
Style is an intrinsic, inescapable part of human motion. It complements the content of motion
to convey meaning, mood, and personality. Existing state-of-the-art motion style methods …

Generalizing locomotion style to new animals with inverse optimal regression

K Wampler, Z Popović, J Popović - ACM Transactions on Graphics (TOG), 2014 - dl.acm.org
We present a technique for analyzing a set of animal gaits to predict the gait of a new animal
from its shape alone. This method works on a wide range of bipeds and quadrupeds, and …

Diverse motion variations for physics-based character animation

S Agrawal, S Shen, M Van de Panne - Proceedings of the 12th ACM …, 2013 - dl.acm.org
We present an optimization framework for generating diverse variations of physics-based
character motions. This allows for the automatic synthesis of rich variations in style for …

Physical Cyclic Animations

S Jia, S Wang, TM Li, A Chern - Proceedings of the ACM on Computer …, 2023 - dl.acm.org
We address the problem of synthesizing physical animations that can loop seamlessly. We
formulate a variational approach by deriving a physical law in a periodic time domain. The …

Static pose reconstruction with an instrumented bouldering wall

R Aladdin, P Kry - Proceedings of the 18th ACM symposium on Virtual …, 2012 - dl.acm.org
This paper describes the design and construction of an instrumented bouldering wall, and a
technique for estimating poses by optimizing an objective function involving contact forces …

Real‐time locomotion controller using an inverted‐pendulum‐based abstract model

J Hwang, J Kim, IH Suh, T Kwon - Computer Graphics Forum, 2018 - Wiley Online Library
In this paper, we propose a novel motion controller for the online generation of natural
character locomotion that adapts to new situations such as changing user control or …

Low dimensional motor skill learning using coactivation

A Ranganath, P Xu, I Karamouzas… - Proceedings of the 12th …, 2019 - dl.acm.org
We propose an approach for motor skill learning of highly articulated characters based on
the systematic exploration of low-dimensional joint coactivation spaces. Through analyzing …

Diverse motions and character shapes for simulated skills

S Agrawal, S Shen… - IEEE transactions on …, 2014 - ieeexplore.ieee.org
We present an optimization framework that produces a diverse range of motions for physics-
based characters for tasks such as jumps, flips, and walks. This stands in contrast to the …

Animal locomotion controllers from scratch

K Wampler, J Popović, Z Popović - Computer Graphics Forum, 2013 - Wiley Online Library
There exists a large body of research devoted to creating real time interactive locomotion
controllers which are targeted at some specific class of character, most often humanoid …