The state of the art in procedural audio

D Menexopoulos, P Pestana, J Reiss - Journal of the Audio Engineering …, 2023 - aes.org
Procedural audio may be defined as real-time sound generation according to programmatic
rules and live input. It is often considered a subset of sound synthesis and is especially …

NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks

A Barahona-Ríos, T Collins - IEEE/ACM Transactions on Audio …, 2024 - ieeexplore.ieee.org
Controllable neural audio synthesis of sound effects is a challenging task due to the
potential scarcity and spectro-temporal variance of the data. Differentiable digital signal …

Neural synthesis of footsteps sound effects with generative adversarial networks

M Comunità, H Phan, JD Reiss - arXiv preprint arXiv:2110.09605, 2021 - arxiv.org
Footsteps are among the most ubiquitous sound effects in multimedia applications. There is
substantial research into understanding the acoustic features and developing synthesis …

The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step

L Terziman, M Marchal, F Multon… - … IEEE Symposium on …, 2012 - ieeexplore.ieee.org
In this paper we present novel sensory feedbacks named” King-Kong Effects” to enhance
the sensation of walking in virtual environments. King Kong Effects are inspired by special …

Perceptual evaluation of synthesized sound effects

D Moffat, JD Reiss - ACM Transactions on Applied Perception (TAP), 2018 - dl.acm.org
Sound synthesis is the process of generating artificial sounds through some form of
simulation or modelling. This article aims to identify which sound synthesis methods achieve …

Evaluating the authenticity of virtual environments: Comparison of three devices

A Kronqvist, J Jokinen, R Rousi - Advances in Human …, 2016 - Wiley Online Library
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways
for evaluating not only new environments and usability scenarios, but also potential user …

Walking pace affected by interactive sounds simulating stepping on different terrains

L Turchet, S Serafin, P Cesari - ACM Transactions on Applied Perception …, 2013 - dl.acm.org
This article investigates whether auditory feedback affects natural locomotion patterns.
Individuals were provided with footstep sounds simulating different surface materials. The …

Preliminary experiment combining virtual reality haptic shoes and audio synthesis

R Nordahl, A Berrezag, S Dimitrov, L Turchet… - Haptics: Generating and …, 2010 - Springer
We describe a system that provides combined auditory and haptic sensations to simulate
walking on different grounds. It uses a physical model that drives haptic transducers …

Sound synthesis and evaluation of interactive footsteps and environmental sounds rendering for virtual reality applications

R Nordahl, L Turchet, S Serafin - IEEE transactions on …, 2011 - ieeexplore.ieee.org
We propose a system that affords real-time sound synthesis of footsteps on different
materials. The system is based on microphones, which detect real footstep sounds from …

Footstep sounds synthesis: design, implementation, and evaluation of foot–floor interactions, surface materials, shoe types, and walkers' features

L Turchet - Applied Acoustics, 2016 - Elsevier
This paper presents a novel footstep sound synthesizer based on physical and physically
inspired models coupled with additive synthesis and signals multiplication. Several types of …