Coarse pixel shading

K Vaidyanathan, M Salvi, R Toth, T Foley… - Proceedings of High …, 2014 - dl.acm.org
We present a novel architecture for flexible control of shading rates in a GPU pipeline, and
demonstrate substantially reduced shading costs for various applications. We decouple …

AMFS: adaptive multi-frequency shading for future graphics processors

P Clarberg, R Toth, J Hasselgren, J Nilsson… - ACM Transactions on …, 2014 - dl.acm.org
We propose a powerful hardware architecture for pixel shading, which enables flexible
control of shading rates and automatic shading reuse between triangles in tessellated …

Varying effective resolution by screen location by changing active color sample count within multiple render targets

T Berghoff - US Patent 10,068,311, 2018 - Google Patents
A graphics processing unit (GPU) is configured to receive metadata specifying an active
sample configuration for a particular region of a display device among a plurality of regions …

A sort-based deferred shading architecture for decoupled sampling

P Clarberg, R Toth, J Munkberg - ACM Transactions on Graphics (TOG), 2013 - dl.acm.org
Stochastic sampling in time and over the lens is essential to produce photo-realistic images,
and it has the potential to revolutionize real-time graphics. In this paper, we take an …

A reconstruction filter for plausible motion blur

M McGuire, P Hennessy, M Bukowski… - Proceedings of the ACM …, 2012 - dl.acm.org
This paper describes a novel filter for simulating motion blur phenomena in real time by
applying ideas from offline stochastic reconstruction. The filter operates as a 2D post …

Varying effective resolution by screen location by altering rasterization parameters

ME Cerny - US Patent 10,417,741, 2019 - Google Patents
In graphics processing data is received representing one or more vertices for a scene in a
virtual space. Primitive assembly is performed on the vertices to compute projections of the …

Adaptive texture space shading for stochastic rendering

M Andersson, J Hasselgren, R Toth… - Computer Graphics …, 2014 - Wiley Online Library
When rendering effects such as motion blur and defocus blur, shading can become very
expensive if done in a naïve way, ie shading each visibility sample. To improve …

[PDF][PDF] Adaptive image space shading for motion and defocus blur

K Vaidyanathan, R Toth, M Salvi, S Boulos… - Proceedings of the …, 2012 - diglib.eg.org
We present a novel anisotropic sampling algorithm for image space shading which builds
upon recent advancements in decoupled sampling for stochastic rasterization pipelines …

Varying effective resolution by screen location by changing active color sample count within multiple render targets

T Berghoff - US Patent 10,614,549, 2020 - Google Patents
(57) ABSTRACT A graphics processing unit (GPU) is configured to receive metadata
specifying an active sample configuration for a particular region of a display device among a …

Time interval ray tracing for motion blur

K Shkurko, C Yuksel, D Kopta, I Mallett… - IEEE transactions on …, 2017 - ieeexplore.ieee.org
We introduce a new motion blur computation method for ray tracing that provides an
analytical approximation of motion blurred visibility per ray. Rather than relying on …