Integrated exertion—understanding the design of human–computer integration in an exertion context

J Andres, N Semertzidis, Z Li, Y Wang… - ACM Transactions on …, 2023 - dl.acm.org
Human–computer interaction (HCI) is increasingly interested in supporting exertion
experiences so more people can benefit from physical activity. So far, most systems have …

Games for active ageing, well-being and quality of life: a pilot study

LV Costa, AI Veloso, M Loizou… - Behaviour & Information …, 2018 - Taylor & Francis
The goal of this study is to identify a set of psychosocial variables and design domains
important for game designers to encourage active ageing, well-being and quality of life. Sixty …

Personal space in play: Physical and digital boundaries in large-display cooperative and competitive games

RR Wehbe, T Dickson, A Kuzminykh… - Proceedings of the …, 2020 - dl.acm.org
As multi-touch displays grow in size and shrink in price, they are more commonly used as
gaming devices. When co-located users play games on a single, large display, establishing …

Comparison of a tablet versus computer-based classical theatre game among 8–13 year children

A Romero-Hernandez, M Gonzalez-Riojo… - IEEE …, 2021 - ieeexplore.ieee.org
In the last ten years, many studies have shown the advantages of videogames as tools for
learning, engagement, raising awareness, or increasing interest in different fields. Schools …

College students' attraction to the mobile augmented reality game Pokémon Go

JA Delello, RR McWhorter, W Goette - International Journal of …, 2018 - igi-global.com
Recent headlines show instances of the popular augmented reality game Pokémon Go.
Higher educators are watching students engage with schools in their community as they …

IoT Games and Gamified Systems: Summertime Sadness or Lust for Hype?

N Carneiro, C Nunes, N Raulino, I Gomes… - Proceedings of the XXII …, 2023 - dl.acm.org
The Internet of Things (IoT) has gained much space in people's everyday lives in the last few
years, and it is already possible to see IoT applications widely used in various domains …

Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field

LV Costa, AI Veloso, M Loizou… - 2018 IEEE 6th …, 2018 - ieeexplore.ieee.org
This study aims to explore a set of design components that a game-based learning
programme should have in order to encourage active ageing and healthy lifestyles. Semi …

Quando dois mundos colidem: um estudo de mapeamento sistemático sobre internet das coisas, jogos e sistemas gamificados

IG Ferreira - 2023 - repositorio.ufc.br
RESUMO A Internet das Coisas (IoT) vem ganhando espaço na sociedade, seja no meio
acadêmico ou no meio comercial, é possível perceber o uso de IoT em diversos domínios …

Footour: designing and developing a location-based game for senior tourism in the mione community

AI Veloso, D Carvalho, J Sampaio, S Ribeiro… - … Conference on Human …, 2020 - Springer
In a fast-paced and ageing society, the use of digital platforms to foster senior tourism has
become a central issue for finding new strategies to engage senior citizens in retirement …

Designing Persuasively using Playful Elements

RR Wehbe - 2021 - uwspace.uwaterloo.ca
Alongside productivity and communication, computers are a valuable tool for diversion and
amusement. Game Designers leverage the multifaceted world of computing to create …