The goal of this study is to identify a set of psychosocial variables and design domains important for game designers to encourage active ageing, well-being and quality of life. Sixty …
As multi-touch displays grow in size and shrink in price, they are more commonly used as gaming devices. When co-located users play games on a single, large display, establishing …
A Romero-Hernandez, M Gonzalez-Riojo… - IEEE …, 2021 - ieeexplore.ieee.org
In the last ten years, many studies have shown the advantages of videogames as tools for learning, engagement, raising awareness, or increasing interest in different fields. Schools …
Recent headlines show instances of the popular augmented reality game Pokémon Go. Higher educators are watching students engage with schools in their community as they …
N Carneiro, C Nunes, N Raulino, I Gomes… - Proceedings of the XXII …, 2023 - dl.acm.org
The Internet of Things (IoT) has gained much space in people's everyday lives in the last few years, and it is already possible to see IoT applications widely used in various domains …
This study aims to explore a set of design components that a game-based learning programme should have in order to encourage active ageing and healthy lifestyles. Semi …
RESUMO A Internet das Coisas (IoT) vem ganhando espaço na sociedade, seja no meio acadêmico ou no meio comercial, é possível perceber o uso de IoT em diversos domínios …
In a fast-paced and ageing society, the use of digital platforms to foster senior tourism has become a central issue for finding new strategies to engage senior citizens in retirement …
Alongside productivity and communication, computers are a valuable tool for diversion and amusement. Game Designers leverage the multifaceted world of computing to create …