[HTML][HTML] The metaverse digital environments: A scoping review of the techniques, technologies, and applications

M Tukur, J Schneider, M Househ, AH Dokoro… - Journal of King Saud …, 2024 - Elsevier
The “metaverse” has gained immense attention as the next internet frontier, holding
significant economic implications, especially for the IT sector. To establish the groundwork …

Video games have always been queer

B Ruberg - Video Games Have Always Been Queer, 2019 - degruyter.com
While popular discussions about queerness in video games often focus on big-name,
mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie …

[引用][C] The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst

CA Paul - 2018 - books.google.com
An avid gamer and sharp media critic explains meritocracy's negative contribution to video
game culture—and what can be done about it Video games have brought entertainment …

[图书][B] Ready player two: Women gamers and designed identity

S Chess - 2017 - books.google.com
Cultural stereotypes to the contrary, approximately half of all video game players are now
women. A subculture once dominated by men, video games have become a form of …

Gaming sexism: Gender and identity in the era of casual video games

AC Cote - Gaming Sexism, 2020 - degruyter.com
When the Nintendo Wii was released in 2006, it ushered forward a new era of casual
gaming in which video games appealed to not just the stereotypical hardcore male gamer …

[图书][B] The queer games avant-garde: How LGBTQ game makers are reimagining the medium of video games

B Ruberg - 2020 - books.google.com
In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-
two queer video game developers whose radical, experimental, vibrant, and deeply queer …

[图书][B] Real games: What's legitimate and what's not in contemporary videogames

M Consalvo, CA Paul - 2019 - books.google.com
How we talk about games as real or not-real, and how that shapes what games are made
and who is invited to play them. In videogame criticism, the worst insult might be “That's not a …

Gamer trouble: Feminist confrontations in digital culture

A Phillips - Gamer Trouble, 2020 - degruyter.com
Gamers have been troublemakers as long as games have existed. As our popular
understanding of “gamer” shifts beyond its historical construction as a white, straight …

On the promotional context of historical video games

E Wright - Rethinking History, 2018 - Taylor & Francis
The field of historical game studies continues to burgeon year on year. 1 Scholarly work in
the area ranges from considerations of the textual representation of history, 2 to videogames' …

[图书][B] Gaming the iron curtain: How teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games

J Svelch - 2023 - books.google.com
How amateur programmers in 1980s Czechoslovakia discovered games as a medium,
using them not only for entertainment but also as a means of self-expression. Aside from the …