Virtual reality (VR) applications, especially those where the user is untethered to a computer, are becoming more prevalent as new hardware is developed, computational power and …
Virtual reality (VR) experiences often elicit a negative effect, cybersickness, which results in nausea, disorientation, and visual discomfort. To quantitatively analyze the degree of …
Cybersickness prediction is one of the significant research challenges for real-time cybersickness reduction. Researchers have proposed different approaches for predicting …
This systematic review offers a world-first critical analysis of machine learning methods and systems, along with future directions for the study of cybersickness induced by virtual reality …
Virtual Reality (VR) has been found useful to improve engagement and retention level of students, for some topics, compared to traditional learning tools such as books, and videos …
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led to an emerging body of literature in their intersection. However, the main topics in this …
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and effects (VRISE). To address this concern, we identify a literature-based listing of these …
A plethora of studies has been conducted to detect and reduce cybersickness in real-time. However, prior attempts to detect and minimize cybersickness after its onset may be …
Abstract The evolution of Autonomous Vehicles (AVs) has blurred the distinction between drivers and passengers, resulting in increased demand for in-car entertainment …