[HTML][HTML] Visual perception of materials and their properties

RW Fleming - Vision research, 2014 - Elsevier
Misidentifying materials—such as mistaking soap for pâté, or vice versa—could lead to
some pretty messy mishaps. Fortunately, we rarely suffer such indignities, thanks largely to …

Quasi-Monte Carlo light transport simulation by efficient ray tracing

C Waechter, A Keller - US Patent 7,952,583, 2011 - Google Patents
the present invention relates generally to methods and systems for image rendering in and
by digital computing systems, such as computer graphics methods and systems for motion …

[图书][B] Digital modeling of material appearance

J Dorsey, H Rushmeier, F Sillion - 2010 - books.google.com
Computer graphics systems are capable of generating stunningly realistic images of objects
that have never physically existed. In order for computers to create these accurately detailed …

Recent advances in glinty appearance rendering

J Zhu, S Zhao, Y Xu, X Meng, L Wang… - Computational Visual …, 2022 - Springer
The interaction between light and materials is key to physically-based realistic rendering.
However, it is also complex to analyze, especially when the materials contain a large …

Discrete stochastic microfacet models

W Jakob, M Hašan, LQ Yan, J Lawrence… - ACM Transactions on …, 2014 - dl.acm.org
This paper investigates rendering glittery surfaces, ones which exhibit shifting random
patterns of glints as the surface or viewer moves. It applies both to dramatically glittery …

Template‐based sampling of anisotropic BRDFs

J Filip, R Vávra - Computer Graphics Forum, 2014 - Wiley Online Library
BRDFs are commonly used to represent given materials' appearance in computer graphics
and related fields. Although, in the recent past, BRDFs have been extensively measured …

OpenSVBRDF: A Database of Measured Spatially-Varying Reflectance

X Ma, X Xu, L Zhang, K Zhou, H Wu - ACM Transactions on Graphics …, 2023 - dl.acm.org
We present the first large-scale database of measured spatially-varying anisotropic
reflectance, consisting of 1,000 high-quality near-planar SVBRDFs, spanning 9 material …

Advances in geometry and reflectance acquisition (course notes)

M Weinmann, R Klein - SIGGRAPH Asia 2015 Courses, 2015 - dl.acm.org
The demands for digital 3D content for numerous applications such as video games, movies,
virtual prototyping, advertisement, virtual reality, augmented reality or even digital …

Photo‐realistic rendering of metallic car paint from image‐based measurements

M Rump, G Müller, R Sarlette, D Koch… - Computer Graphics …, 2008 - Wiley Online Library
State‐of‐the‐art car paint shows not only interesting and subtle angular dependency but
also significant spatial variation. Especially in sunlight these variations remain visible even …

[PDF][PDF] Distribution-based brdfs

M Ashikhmin, S Premoze - Unpublished Technical Report, University of …, 2007 - Citeseer
The bidirectional reflectance distribution function (BRDF) formalism is commonly used in
computer graphics to represent surface reflection properties. Although many BRDF models …