Y Ki, J Woo, HK Kim - Proceedings of the 23rd International Conference …, 2014 - dl.acm.org
Massively multiplayer online role-playing games (MMORPGs) simulate the real world and require highly complex user interaction. Many human behaviors can be observed in …
Y Mishima, K Fukuda, H Esaki - 2013 IEEE 27th international …, 2013 - ieeexplore.ieee.org
" Bot", automatic robot software, has been one of most serious problems in Massively Multiplayer Online Role Playing Game (MMORPG). Bots earn much more money in a virtual …
J Woo, AR Kang, HK Kim - Proceedings of the Workshop at SIGGRAPH …, 2012 - dl.acm.org
User interactions in massively multiplayer online role-playing games (MMORPGs) generate social networks and diffuse user behavior throughout the network. We test the diffusion …
Y Chung, C Park, N Kim, H Cho, T Yoon, H Lee… - ETRI …, 2013 - Wiley Online Library
An approach for game bot detection in massively multiplayer online role‐playing games (MMORPGs) based on the analysis of game playing behavior is proposed. Since MMORPGs …
R Thawonmas, Y Kashifuji, KT Chen - Proceedings of the 2008 …, 2008 - dl.acm.org
Game bots, ie, autoplaying game clients, are currently causing troubles to both game publishers and bona fide players of Massively Multiplayer Online Role-Playing Games …
Y Chung, C Park, NR Kim, H Cho, T Yoon… - arXiv preprint arXiv …, 2015 - arxiv.org
An approach for game bot detection in MMORPGs is proposed based on the analysis of game playing behavior. Since MMORPGs are large scale games, users can play in various …
AR Kang, HK Kim, J Woo - KSII Transactions on Internet and …, 2012 - koreascience.kr
Among the various security threats in online games, the use of game bots is the most serious problem. Previous studies on game bot detection have proposed many methods to find out …
J Taylor, J Taylor - Online Communities and Social Computing: Third …, 2009 - Springer
This paper explores the intrapersonal and interpersonal motivations involved in the playing of MMORPGs, and the impacts of gaming on online and offline relationships. Twenty-one …
J Oh, ZH Borbora, D Sharma… - … Conference on Social …, 2013 - ieeexplore.ieee.org
The objective of this work is to detect the use of automated programs, known as game bots, based on social interactions in MMORPGs. Online games, especially MMORPGs, have …