[PDF][PDF] Coordination, communication, and competition in eSports: A comparative analysis of teams in two action games

V Lipovaya, Y Lima, P Grillo, CE Barbosa… - Proceedings of 16th …, 2018 - researchgate.net
ECSCW 2005 instructions Page 1 Lipovaya, V.; Lima, Y.; Grillo, P.; Barbosa, CE; Souza, JM;
Duarte, F. (2018): Coordination, Communication, and Competition in eSports: A Comparative …

Understanding eSports team formation and coordination

G Freeman, DY Wohn - Computer supported cooperative work (CSCW), 2019 - Springer
Team activities that were traditionally offline are increasingly incorporating mediated
elements where there is a mix of physical and computer-assisted activities. In this study, we …

Computer supported collaborative sports: Creating social spaces filled with sports activities

V Wulf, EF Moritz, C Henneke, K Al-Zubaidi… - … Computing–ICEC 2004 …, 2004 - Springer
We present the newly emerging research field of Computer Supported Collaborative Sports
(CSCS). By applying innovative input and output technologies, it enables players to …

[PDF][PDF] Esports skills are people skills

RKL Nielsen, T Hanghøj - 13th European Conference on Game-based …, 2019 - pure.itu.dk
Esports is the fastest growing sports industry globally, and esports research is becoming
more prevalent. However, there is a lack of research on what 21st century skills esports …

Collaborative and cooperative games: Facts and assumptions

CI Sedano, MB Carvalho, N Secco… - … and systems (cts), 2013 - ieeexplore.ieee.org
Collaboration and cooperation are fundamental activities and processes for humans. There
has been a recent rise in the interest in collaborative and cooperative processes in several …

[PDF][PDF] Work for or against players: On the use of collaboration engineering for collaborative games

A Azadegan, C Harteveld - 2014 - eprints.bournemouth.ac.uk
Collaborative games require players to work together on shared activities to achieve a
common goal. These games received widespread interest in the past decade, yet little is …

Studying toxic behavior influence and player chat in an online video game

JAM Neto, KM Yokoyama, K Becker - Proceedings of the international …, 2017 - dl.acm.org
Many online collaborative games, e-sports in particular, heavily rely on teamwork. However,
players can act in an antisocial way during the match, creating dissent into the match. This …

Blissfully productive: grouping and cooperation in world of warcraft instance runs

S Bardzell, J Bardzell, T Pace, K Reed - … of the 2008 ACM conference on …, 2008 - dl.acm.org
Gaming has attracted growing interest in both CSCW and HCI in recent years. We contribute
to this line of research by analyzing collaboration in 5-person instance runs in World of …

Following the trail of eSports: The multidisciplinary boom of research on the competitive practice of video games

JAC Vera, JMA Terrón, SG García - International Journal of Gaming …, 2018 - igi-global.com
Despite eSports' relatively long history, the attention paid by academia to this phenomenon
has been much more recent and is still in an embryonic state in all of the views. The …

The cooperative work of gaming: orchestrating a mobile SMS game

A Crabtree, S Benford, M Capra, M Flintham… - Computer supported …, 2007 - Springer
This paper focuses on orchestration work in the first iteration of a mobile game called Day Of
The Figurines, which explores the potential to exploit text messaging as a means of creating …