[PDF][PDF] Undiscovered worlds–towards a framework for real-time procedural world generation

S Greuter, J Parker, N Stewart… - Fifth International Digital …, 2003 - academia.edu
With advances in computer hardware, 3D game worlds are becoming larger and more
complex. Consequently the development of game worlds becomes increasingly time and …

A survey on the procedural generation of virtual worlds

J Freiknecht, W Effelsberg - Multimodal Technologies and Interaction, 2017 - mdpi.com
This survey presents algorithms for the automatic generation of content for virtual worlds, in
particular for games. After a definition of the term procedural content generation, the …

Semantic constraints for procedural generation of virtual worlds

R Smelik, K Galka, KJ De Kraker, F Kuijper… - Proceedings of the 2nd …, 2011 - dl.acm.org
Procedural generation of virtual worlds is a promising alternative to classical manual
modelling approaches, which usually require a large amount of effort and expertise …

Procedural filters for customization of virtual worlds

T Tutenel, R Van Der Linden, M Kraus… - Proceedings of the 2nd …, 2011 - dl.acm.org
Designing virtual game worlds is often a long and labor-intensive process. Moreover, when
a game world needs to be slightly altered in appearance, the entire process needs to be …

[PDF][PDF] Citygen: An interactive system for procedural city generation

G Kelly, H McCabe - Fifth International Conference on Game Design and …, 2007 - citygen.net
Contemporary 3D games are often situated within large urban environments. This
necessitates a time-consuming and expensive content creation process involving the …

Procedural generation of video game cities for specific video game genres using WaveFunctionCollapse (WFC)

W Gaisbauer, WL Raffe, JA Garcia… - Extended abstracts of the …, 2019 - dl.acm.org
Virtual cities as background scenarios can be used for many 3D video game genres like
action. However, the procedural generation of virtual cities for specific video game genres is …

[PDF][PDF] Designing procedural game spaces: A case study

M Nitsche, C Ashmore, W Hankinson… - Proceedings of …, 2006 - homes.lmc.gatech.edu
Procedural content generation holds many promises for the design, art, and production of
video games. It also poses a number of challenges. This paper concentrates on the …

A survey on procedural modelling for virtual worlds

RM Smelik, T Tutenel, R Bidarra… - Computer graphics …, 2014 - Wiley Online Library
Procedural modelling deals with (semi‐) automatic content generation by means of a
program or procedure. Among other advantages, its data compression and the potential to …

Story guided virtual environments in educational applications

V Hulusic, S Rizvic - Transactions on Edutainment IX, 2013 - Springer
Over the last few years we have witnessed a rapid development and popularisation of
serious gaming. This field is becoming approved in not only education, science, medicine …

Integrating procedural generation and manual editing of virtual worlds

R Smelik, T Tutenel, KJ De Kraker… - Proceedings of the 2010 …, 2010 - dl.acm.org
Because of the increasing detail and size of virtual worlds, designers are more and more
urged to consider employing procedural methods to alleviate part of their modeling work …