JC Yang, SY Chen - Computers in Human Behavior, 2020 - Elsevier
Digital game-based learning (DGBL) includes various features. On the other hand, diversities exist among learners. Accordingly, each learner may appreciate different game …
M Gawron, A Strzelecki - Journal of Theoretical and Applied Electronic …, 2021 - mdpi.com
Virtual worlds have created unique economies whose outcome is e-currencies, which link the electronic universe and reality. This article aims to examine how perceived usefulness …
The growth of social media and the people interconnection led to the digitalization of communication. Nowadays the most influential politicians or scientific communicators use …
This paper presents a comprehensive review of deep learning applications in the video game industry, focusing on how these techniques can be utilized in game development …
As the concept of the Metaverse rapidly spread, massively multiplayer online role-playing game (MMORPG), one of the Metaverse games, received public's attention again …
Game bots are automated programs that assist cheating users and enable them to obtain huge superiority, leading to an imbalance in the game ecosystem and the collapse of user …
J Xu, Y Luo, J Tao, C Fan, Z Zhao, J Lu - ACM Transactions on …, 2020 - dl.acm.org
Game bots are automated programs that assist cheating users, leading to an imbalance in the game ecosystem and the collapse of user interest. Online games provide immersive …
Online games consumers are strongly grown in the last years attracted by the always higher quality of the games and the more effective gaming infrastructures. The increasing of on line …
Game bots are programmed to automatically play games and illegally obtain profit, seriously affecting game experience of honest players and breaking the balance of game ecosystem …