Mean field multi-agent reinforcement learning

Y Yang, R Luo, M Li, M Zhou… - … on machine learning, 2018 - proceedings.mlr.press
Existing multi-agent reinforcement learning methods are limited typically to a small number
of agents. When the agent number increases largely, the learning becomes intractable due …

Learning mean-field games

X Guo, A Hu, R Xu, J Zhang - Advances in neural …, 2019 - proceedings.neurips.cc
This paper presents a general mean-field game (GMFG) framework for simultaneous
learning and decision-making in stochastic games with a large population. It first establishes …

Cheating and detection method in massively multiplayer online role-playing game: systematic literature review

ML Han, BI Kwak, HK Kim - IEEE Access, 2022 - ieeexplore.ieee.org
Recently, despite massively multiplayer online role-playing game (MMORPG) based on the
PC implementation environment in mobile games, related fraudulent and illegal activities …

A general framework for learning mean-field games

X Guo, A Hu, R Xu, J Zhang - Mathematics of Operations …, 2023 - pubsonline.informs.org
This paper presents a general mean-field game (GMFG) framework for simultaneous
learning and decision making in stochastic games with a large population. It first establishes …

[HTML][HTML] Investigating the knowledge structure of research on massively multiplayer online role-playing games: A bibliometric analysis

S Sun, D Nan, SP Che, JH Kim - Data and Information Management, 2022 - Elsevier
As the concept of the Metaverse rapidly spread, massively multiplayer online role-playing
game (MMORPG), one of the Metaverse games, received public's attention again …

Individual-level inverse reinforcement learning for mean field games

Y Chen, L Zhang, J Liu, S Hu - arXiv preprint arXiv:2202.06401, 2022 - arxiv.org
The recent mean field game (MFG) formalism has enabled the application of inverse
reinforcement learning (IRL) methods in large-scale multi-agent systems, with the goal of …

[HTML][HTML] Multimodal game bot detection using user behavioral characteristics

AR Kang, SH Jeong, A Mohaisen, HK Kim - SpringerPlus, 2016 - Springer
As the online service industry has continued to grow, illegal activities in the online world
have drastically increased and become more diverse. Most illegal activities occur …

[PDF][PDF] Dynamic programming principles for learning MFCs

H Gu, X Guo, X Wei, R Xu - arXiv preprint arXiv:1911.07314, 2019 - researchgate.net
This paper establishes the time consistent property, ie, the dynamic programming principle
(DPP), for learning mean field controls (MFCs). The key idea is to define the correct form of …

[HTML][HTML] Evolutionary game analysis of online game studios and online game companies participating in the virtual economy of online games

G Zhang, S Bi - Plos one, 2024 - journals.plos.org
In the context of the new economic development in the post-pandemic era," play" labor as an
important component of digital work has become an inexhaustible driving force for the …

Expected Policy Gradient for Network Aggregative Markov Games in Continuous Space

AR Moghaddam, H Kebriaei - IEEE Transactions on Neural …, 2024 - ieeexplore.ieee.org
In this article, we investigate the Nash-seeking problem of a set of agents, playing an infinite
network aggregative Markov game. In particular, we focus on a noncooperative framework …